<div dir="ltr"><br><div class="gmail_extra"><br><br><div class="gmail_quote">On Tue, Jan 28, 2014 at 7:22 PM, Summers Pittman <span dir="ltr"><<a href="mailto:supittma@redhat.com" target="_blank">supittma@redhat.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000"><div>
<div>On 01/28/2014 11:11 AM, Corinne Krych
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">I think we still need the synchronisation mode in
pull mode.
<div><br>
</div>
<div>How are we going to deal with this use case with simple
push:
<div>UserA is offline update some data, then switch off his
phone</div>
<div>Some other users update data</div>
<div>UserA open his app, he has missed some push notifications
but still want to sync his app.</div>
</div>
</div>
</blockquote></div>
That is the magic of Push systems. He gets the messages when he
comes online.<br>
<br>
Device A and B and Server have data with a checksum of 42.<br>
Device A goes offline.<br>
Device A changes its data and has a checksum of 64.<br>
Device B changes its data and has a checksum of 192.<br>
Device B sends the expected server checksum of 42 and its new data
to the server. <br>
Server accepts B's Data, updates its checksum to 192, and sends a
message to all Devices ( in this case just A)<br></div></blockquote><div><br></div><div>sending the data does not work via 'mobile push' - we need something like 'real-time' for that sending;</div><div>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div bgcolor="#FFFFFF" text="#000000">
<br>
Device B and Server go on a long date, but things don't work out and
they end up splitting the check 50/50. Device B is annoyed because
she only got a salad but Server got the Surf and Turf.<br>
<br>
Device A comes online and receives a message from the server. <br>
Device A notices the server's checksum data is a change from 42
-> 192 and not 42 -> 64. Thus its copy is out of sync and
fires a message to the User of Device A to resolve the data.<br>
User A resolves the data and Device A sends the merged data to the
server.<br>
Device B gets a message of new data and updates to what the server
has.<div><div><br>
<br>
<blockquote type="cite">
<div dir="ltr">
<div>
<div><br>
</div>
</div>
<div>++</div>
<div>Corinne</div>
</div>
<div class="gmail_extra">
<br>
<br>
<div class="gmail_quote">On 28 January 2014 17:01, Summers
Pittman <span dir="ltr"><<a href="mailto:supittma@redhat.com" target="_blank">supittma@redhat.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>
<div>On 01/28/2014 10:58 AM, Lucas Holmquist
wrote:<br>
> On Jan 28, 2014, at 10:54 AM, Summers Pittman <<a href="mailto:supittma@redhat.com" target="_blank">supittma@redhat.com</a>>
wrote:<br>
><br>
>> On 01/28/2014 10:48 AM, Lucas Holmquist wrote:<br>
>>> On Jan 28, 2014, at 10:30 AM, Summers
Pittman <<a href="mailto:supittma@redhat.com" target="_blank">supittma@redhat.com</a>>
wrote:<br>
>>><br>
>>>> On 01/28/2014 09:36 AM, Lucas Holmquist
wrote:<br>
>>>>> yup, this is another Data Sync
thread,<br>
>>>>><br>
>>>>>> From a client side
perspective, i have concerns that there is still not a
clear direction yet.<br>
>>>>> I know there are multiple ideas
floating around on what our model should be, i'm all
for choice, but what about deciding on 1 model to get
started with. Then later once we have this nailed down,
we can have other "adapters" with different models
perhaps<br>
>>>> All the data model is is an envelope of
sync metadata around an object<br>
>>>> right?<br>
>>> right<br>
>>><br>
>>>> We also need to think about the API and
server/client protocol as well.<br>
>>>><br>
>>>> I think that for sync 1.0 we could
focus on the following behavior (it<br>
>>>> worked for my demos at least)<br>
>>>><br>
>>>> 1. We have a Sync factory similar to
Pipeline, Authenticator,<br>
>>>> Registrar, and KeyService.<br>
>>>> 2. The Sync factory consumes/manages
Synchronizer instances.<br>
>>>> 3. AG Synchronizer listens for sync
messages using UnifiedPush endpoints.<br>
>>> i thought for a 1.0 we weren't thinking
about "realtime"<br>
>> When I hear realtime I think sub 100 ms updates
to all clients. (think<br>
>> gaming)<br>
>><br>
>> What I thought we were going for was something
closer to email. The<br>
>> data gets changed and at some point in the
future the client knows. More<br>
>> specifically, the thing the ONE thing that
makes sync special is it is a<br>
>> push instead of poll implementation.<br>
> this makes sense, but i guess it would be push
when available. thinking web and crappy web socket
support( dang you carriers )<br>
</div>
</div>
Right. I'm not saying lets do something complicated. I'm
saying lets<br>
use GCM, iOS CM, and simple push to send notifications to
tell the<br>
client something. In simplePush case it is "this data
changed, get the<br>
new stuff and update yourself". In Android and iOS case it
may be that<br>
or it may be "here is new data".<br>
<br>
In general, I am fine for getting a message saying something
like<br>
Documents/Schedules/1/${revision}. Then I can check my
revisions, fetch<br>
data if necessary, update my local data, and send any
updates. That<br>
SHOULD (I think) be doable with simplepush as well right?<br>
<div>
<div><br>
><br>
>>>> 4. AG Synchronizer sends sync messages
using Pipes<br>
>>>> 5. AG Synchronizer holds local data in
a store<br>
>>>><br>
>>>> 6. When AGSynchronizer gets a message
it is responsible for updating<br>
>>>> the Store and then notifying code
listing for updates OR for notifying<br>
>>>> the code that an error has occurred and
needs to be addressed.<br>
>>>><br>
>>>> 7. When the developer updates data in
the store, the synchronizer<br>
>>>> should package that data and send it to
the server. The synchronizer is<br>
>>>> responsible for error handling,
retrying, back-off, etc.<br>
>>>><br>
>>>> 8. We should include multiple
synchronizer implementations to deal with<br>
>>>> multiple very simple use cases which
involve legacy systems. (For<br>
>>>> instance polling to load static data on
a schedule.)<br>
>>>><br>
>>>> Thoughts? Tomatoes?<br>
>>>>><br>
>>>>>
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