<div dir="ltr"><br><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Feb 5, 2014 at 11:22 PM, Sebastien Blanc <span dir="ltr"><<a href="mailto:scm.blanc@gmail.com" target="_blank">scm.blanc@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi,<div>While playing today with my Firefox Device and its native Simple Push support I noticed some differences between our implementation and the native Push regarding the success callback after a register : </div>
<div><br></div><div><pre style="background-color:rgb(248,248,248);border-top-left-radius:3px;margin-bottom:15px;padding:6px 10px;line-height:19px;border-top-right-radius:3px;font-size:13px;overflow:auto;border-bottom-right-radius:3px;font-family:Consolas,'Liberation Mono',Courier,monospace;margin-top:0px!important;word-wrap:normal;border:1px solid rgb(221,221,221);border-bottom-left-radius:3px">
<code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
//Native FFOS Push
broadcastRequest = navigator.push.register();
broadcastRequest.onsuccess = function (event) {
broadcastEndpoint = broadcastRequest.result; // only contains the pushURL
}
//Aerogear Push Adapter
broadcastRequest = navigator.push.register();
broadcastRequest.onsuccess = function (event) {
broadcastEndpoint = broadcastRequest.result.pushEndpoint;
channelID = broadcastRequest.result.channelID;
version = broadcastRequest.result.version;
status = broadcastRequest.result.status
}
</code></pre></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">So, the AeroGear Push exposes much more in the callback that it should suppose to do : just exposing the pushEndpoint.</code></div>
<div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">The reason we do that I suppose, but Luke or Kris could confirm that, is that we thought respecting the SPS protocol, which indeed returns a whole object containing all the info. It is just that the Native Push Client API filter that out in the callback response.</code></div>
</div></blockquote><div><br></div><div><br></div><div>Did they change that recently? Or was theirs always like it is now ?</div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">
<div>After discussing that on the #push channel with the Mozilla people they confirmed me that we should only expoe the pushEndpoint.</div></div></blockquote><div><br></div><div><br></div><div>yep, I agree on changing our JS polyfil </div>
<div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">If we keep it as is, this can be problematic when we want to use the same code both for native and with the adapter when, for instance, registering to the UPS : </code></div>
<div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><pre style="background-color:rgb(248,248,248);border-top-left-radius:3px;margin-bottom:15px;padding:6px 10px;line-height:19px;border-top-right-radius:3px;font-size:13px;overflow:auto;border-bottom-right-radius:3px;font-family:Consolas,'Liberation Mono',Courier,monospace;word-wrap:normal;margin-top:15px;border:1px solid rgb(221,221,221);border-bottom-left-radius:3px">
<code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">broadcastRequest = navigator.push.register();
broadcastRequest.onsuccess = function (event) {
broadcastEndpoint = event.target.result;
var broadCastSettings = {
metadata: {
deviceToken: broadcastEndpoint.channelID,
simplePushEndpoint: broadcastEndpoint.pushEndpoint
}
}
UPClient.registerWithPushServer(broadCastSettings);
}</code></pre></code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"> </code></div>
<div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">This won't work with the native push since "</code><span style="font-size:12px;background-color:transparent;font-family:Consolas,'Liberation Mono',Courier,monospace">broadcastEndpoint.channelID" will be undefined. </span></div>
</div></blockquote><div><br></div><div>sweet :-) </div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">
<div><span style="font-size:12px;background-color:transparent;font-family:Consolas,'Liberation Mono',Courier,monospace"><br></span></div><div><span style="font-size:12px;background-color:transparent;font-family:Consolas,'Liberation Mono',Courier,monospace">So I propose that we change the behaviour, to return only the pushEndpoint in the callback, even if that means a bit of String manipulation when we want to perform the registration to the UPS : </span></div>
<div><span style="font-size:12px;background-color:transparent;font-family:Consolas,'Liberation Mono',Courier,monospace"><br></span></div><div><pre style="background-color:rgb(248,248,248);border-top-left-radius:3px;margin-bottom:15px;padding:6px 10px;line-height:19px;border-top-right-radius:3px;font-size:13px;overflow:auto;border-bottom-right-radius:3px;font-family:Consolas,'Liberation Mono',Courier,monospace;word-wrap:normal;margin-top:15px;border:1px solid rgb(221,221,221);border-bottom-left-radius:3px">
<code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">var broadCastSettings = {
metadata: {
deviceToken: broadcastEndpoint.substr(broadcastEndpoint.lastIndexOf('/') + 1),
simplePushEndpoint: broadcastEndpoint
}
}</code></pre></div><div><span style="font-size:12px;background-color:transparent;font-family:Consolas,'Liberation Mono',Courier,monospace"><br></span></div></div></blockquote><div><br></div><div>well, that's not really good for security reasons, since their looooong 'substring' was done for that. Also that's just redundant.</div>
<div><br></div><div>The I guess, the deviceToken (channelID registration) might be a bit bogus, for SimplePush. Let me think about it....<br></div><div><br></div><div>That said, we still have no clue how to proper clean-up 'out dated' channels, since the SimplePush Server/Protocol is silent on that (unlike APNs / GCM). but that's really a different thread (yep, we have a future JIRA for that)<br>
</div><div><br></div><div><br></div><div>-M</div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><span style="font-size:12px;background-color:transparent;font-family:Consolas,'Liberation Mono',Courier,monospace"></span></div>
<div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">wdyt ?</code></div>
<div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">Seb</code></div>
<div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal"><br>
</code></div><div><code style="font-family:Consolas,'Liberation Mono',Courier,monospace;font-size:12px;line-height:normal;margin:0px;padding:0px;border:none;background-color:transparent;border-top-left-radius:3px;border-top-right-radius:3px;border-bottom-right-radius:3px;border-bottom-left-radius:3px;word-wrap:normal">ps : our SPS Server implementation stays correct and returns what should be returned, it's really just the client part and how we expose the result</code></div>
<div><br></div></div>
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