[forge-dev] Forge 2.0 UI Design
ggastald at redhat.com
Tue Dec 18 07:13:11 EST 2012
We're trying to design the next Plugin API - as we call it in Forge 1. So we need a programming model that lets people declare interactions in a manner that is agnostic of the UI it will eventually be presented in.
One of our ideas is to have a visual UI representation for a plugin, so people could easily write Forge addons with the input being prompted as a Window running from an Eclipse plugin for example.
Besides that, I'd really love to hear your ideas about the scaffold. This is something we are really looking forward to improving.
Em 18/12/2012, às 10:01, A-ON Puls Referenz-User <thomas.fruehbeck at aon.at> escreveu:
> Hello George,
> sorry for late question, what "UI" do you mean?
> If you mean a new scaffold or scaffold supporting API, I have quite a lot of ideas.
> If you are talking of a wizard for Forge I have none (I dislike/h...) wizards).
> ----- Ursprüngliche Nachricht -----
> Von: ""
> Erhalten: 12.12.2012 21:14
> An: "forge-dev List"
> Hello all,
> We're designing a UI API that will serve as the base for the Addons
> UI layer in Forge 2.0
> I'd like some thoughts about what would be the best design strategy
> for it.
> I've created a JIRA issue to keep track: https://issues.jboss.org/browse/FORGE-719
> I kindly ask you to add your comments as what would be a good
> feature to have, and additional requirements if necessary.
> Best Regards,
> George Gastaldi | Senior Software Engineer
> JBoss Forge Team
> Red Hat
> forge-dev mailing list
> forge-dev at lists.jboss.org
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