[forge-dev] OSGi prototype

Lincoln Baxter, III lincolnbaxter at gmail.com
Tue Oct 16 14:25:18 EDT 2012


Fixed. Still trying to figure out exactly how to get this thing to run :)
will get there. Thanks!

On Tue, Oct 16, 2012 at 2:13 PM, Paul Bakker <paul.bakker.nl at gmail.com>wrote:

> not sure, I might have accidentally used some java 7 features... No real
> reason for it though so should be easy to fix.
>
> Sent from my iPhone
>
> On 16 okt. 2012, at 20:05, "Lincoln Baxter, III" <lincolnbaxter at gmail.com>
> wrote:
>
> Having trouble getting JDK 1.7.0 on my machine... did you use 1.7 or will
> 1.6 suffice?
>
> ~Lincoln
>
> On Mon, Oct 15, 2012 at 3:35 PM, Paul Bakker <paul.bakker.nl at gmail.com>wrote:
>
>> THE zip contains a eclipse plugin site. Configure it as such in the
>> eclipse install wizard.
>>
>> Sent from my iPhone
>>
>> On 15 okt. 2012, at 21:01, "Lincoln Baxter, III" <lincolnbaxter at gmail.com>
>> wrote:
>>
>> How do you install BNDTools 2.0 once you have downloaded and extracted
>> the archive.zip latest build from the CI server?
>>
>> Thanks,
>> ~Lincoln
>>
>> On Sat, Oct 13, 2012 at 4:17 PM, Paul Bakker <paul.bakker.nl at gmail.com>wrote:
>>
>>> Hi all,
>>>
>>> As discussed in last Wednesday meeting I created a basic OSGi based
>>> prototype for Forge 2.0. This is not even close to a port of Forge, but
>>> rather a demonstration on how the basic programming model could work for
>>> further discussion.
>>>
>>> The prototype contains the following:
>>> 1) A jline shell that can execute plugins
>>> 2) A plugin example using Felix Dependency Manager
>>> 3) A plugin using SCR annotations
>>> 4) A simple Facet that can be injected
>>>
>>> Note that jline is not configured properly, I didn't really look into
>>> that.
>>>
>>> Plugins are OSGi services, so they need to be registered to the service
>>> registry. This can be done using any dependency injection framework in
>>> OSGi, for the example I have focussed on Felix Dependency Manager and
>>> Declarative Services with annotations.
>>>
>>> A plugin doesn't need to be annotated and doesn't need to implement any
>>> interfaces. The only requirement is a service property "plugin" that
>>> defines the name (alias) of the plugin. Service properties are a standard
>>> OSGi services feature.
>>>
>>> The Forge shell listens to plugin registrations and de-registrations.
>>> Whenever a new plugin service is registered to the service registry it will
>>> be picked up, and whenever a service is unregistered it will be removed
>>> from the list of services. This is very valuable for adding/(re)installing
>>> new plugins while running Forge. While this is kind of hacky in the current
>>> Forge implementation, this is one of the very basic features of OSGi
>>> services. The fact that it only requires a few lines of code sort of proves
>>> that :-)
>>>
>>> Another important part of Forge are Facets and dependency injection of
>>> Facets. Facets are also OSGi services, but in this case they should publish
>>> an interface (that's the whole idea of Facets). In the prototype there is a
>>> Project interface defined in the exported api package. This interface is
>>> implemented and published as a service by the ProjectFacet project. Again
>>> I'm using Felix Dependency Manager to register the service, but we could
>>> use annotations as well. The Project facet is then injected into the
>>> ExamplePlugin (using Felix DM again).
>>>
>>> The programming model for Plugin developers is very similar to the
>>> current model. You define a pojo and register it to the registry using
>>> either an annotation or an Activator. Because we package plugins as OSGi
>>> bundles we do need a manifest. When using BndTools this is all generated
>>> automatically, you don't even have to know it's there. When using Maven you
>>> can use the Maven Bundle Plugin, which is also based on Bnd and does
>>> basically the same. As a plugin developer you just add the plugin to the
>>> POM (or Forge does that for you, I already have a plugin for that...) and
>>> that's it. No need to worry about import/exports or anything else OSGi
>>> related. Packaging a plugin could be done in several ways (from code,
>>> picking up from disk etc.). Basically you just need to install the bundle
>>> into the OSGi framework.
>>>
>>> As a core developer the model is very similar too. Basically you still
>>> just develop internal plugins and facets the same way you would today. We
>>> can be more strict about interfaces and versioning however. Public
>>> classes/interfaces must be explicitly export in the Manifest. This is a
>>> good thing! It's impossible to use non-exported packages in OSGi, so we can
>>> strictly enforce that plugins only use public APIs. Exported packages are
>>> also versioned. A client of a class/interface will usually import the
>>> package using a version range up to the next major version for example.
>>> Using this you can have semantic versioning, and compatibility problems
>>> will be more predictable.
>>>
>>> This prototype just shows the very basic model. If we agree this is a
>>> good model to move forward with, we should look at some more detailed
>>> requirements such as plugin sharing/inheritance and library usage. Before
>>> hacking away we should probably come up with some requirements for that :-)
>>>
>>> Running the prototype:
>>> The code is on github: https://github.com/paulbakker/forgeosgi.
>>> Note that you need BndTools 2.0 to play with the code. This is an
>>> Eclipse plugin that does all the OSGi related stuff. BndTools 2.0 is not
>>> released yet (but I'm using it daily) and you can get it from the latest
>>> build:
>>> https://bndtools.ci.cloudbees.com/job/bndtools.master/lastSuccessfulBuild/artifact/
>>> .
>>> After installing BndTools you can create a workspace and import the
>>> projects. You can run from Eclipse by opening org.jboss.forge.shell,
>>> right-click on forge.bndrun and select "Run as->OSGi run". This runs Forge
>>> in an Eclipse console which is not very useful because it messes up the
>>> shell. It does give you hot code replacement however. Packaging Forge is as
>>> simple as opening the bndrun file, go to the run tab, and click export. You
>>> get a executable jar file that contains everything. Hot code replacement in
>>> a Forge instance running in a normal terminal should also be possible, but
>>> we have to do some work for that (normally you would just use the Eclipse
>>> console). The two plugins both support a "setup" command and can be
>>> executed as "example setup" and "annotated setup".
>>>
>>> Cheers,
>>>
>>> Paul
>>> _______________________________________________
>>> forge-dev mailing list
>>> forge-dev at lists.jboss.org
>>> https://lists.jboss.org/mailman/listinfo/forge-dev
>>>
>>
>>
>>
>> --
>> Lincoln Baxter, III
>> http://ocpsoft.org
>> "Simpler is better."
>>
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>> https://lists.jboss.org/mailman/listinfo/forge-dev
>>
>>
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>>
>>
>
>
> --
> Lincoln Baxter, III
> http://ocpsoft.org
> "Simpler is better."
>
> _______________________________________________
> forge-dev mailing list
> forge-dev at lists.jboss.org
> https://lists.jboss.org/mailman/listinfo/forge-dev
>
>
> _______________________________________________
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> https://lists.jboss.org/mailman/listinfo/forge-dev
>
>


-- 
Lincoln Baxter, III
http://ocpsoft.org
"Simpler is better."
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