[forge-dev] Checking in on Gradle Addon
Lincoln Baxter, III
lincolnbaxter at gmail.com
Wed Sep 4 12:30:27 EDT 2013
Rather, it omits the packaging type:
.setPackaging(forgeDep.getCoordinate().getPackaging())
On Wed, Sep 4, 2013 at 12:29 PM, Lincoln Baxter, III <
lincolnbaxter at gmail.com> wrote:
> The reason the dependency resolution fails is because the Gradle addon is
> omitting the dependency type from the coordinates, here. It is trying to
> resolve a JAR but only a POM exists.
>
>
> private GradleDependencyBuilder forgeDepToGradleDepBuilder(Dependency
> forgeDep)
>
> {
>
> return GradleDependencyBuilder.create()
>
> .setConfiguration(GradleDependencyConfiguration
>
> .fromMavenScope(forgeDep.getScopeType()).getName())
>
> .setGroup(forgeDep.getCoordinate().getGroupId())
>
> .setName(forgeDep.getCoordinate().getArtifactId())
>
> .setVersion(forgeDep.getCoordinate().getVersion());
>
> }
>
>
> On Wed, Sep 4, 2013 at 12:13 PM, Lincoln Baxter, III <
> lincolnbaxter at gmail.com> wrote:
>
>> Hey Adam,
>>
>> Seems like things have been a bit quiet, but I've been reviewing the
>> Forge Gradle Addon, and it's looking good! I've reproduced the dependency
>> resolution issue you ran in to, but I'm not exactly sure where the error
>> lies. Looking in to it.
>>
>> You asked what to work on next. And I think that if you have finished all
>> of the core/required functionality, it might be interesting to add a Forge
>> UICommand/UIWizard to set up this eclipse config:
>>
>> http://www.gradle.org/docs/current/userguide/eclipse_plugin.html
>>
>> That should make it easier for people to import Gradle projects into
>> eclipse. Do you think this has value?
>>
>> Alternatively, have you tested the scenario where a user attempts to use
>> an existing Gradle project with Forge? It does not appear that this is
>> tested yet, so that might be useful to explore. I believe this may raise a
>> few new issues like, "Should we modify the user's gradle.build script in
>> order to support Forge operations?" and "How should we ask them?"
>>
>> It's possible that you could simply create a temporary build descriptor
>> with the required forge library, execute that, then delete it. Or perhaps a
>> new command in Forge to "Make a gradle project editable by forge."
>>
>> Thoughts?
>>
>> --
>> Lincoln Baxter, III
>> http://ocpsoft.org
>> "Simpler is better."
>>
>
>
>
> --
> Lincoln Baxter, III
> http://ocpsoft.org
> "Simpler is better."
>
--
Lincoln Baxter, III
http://ocpsoft.org
"Simpler is better."
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