[forge-dev] Getting lost in UICommands class hierarchy
ggastald at redhat.com
Mon Oct 27 08:35:01 EDT 2014
Yeah, I think that's fine. The idea of having an interface is to
reference the next command in the next() method (or as a prerequisite),
but that is optional.
I think that would be a good idea, if these specializations had enough
code to justify their existence.
On 10/27/2014 02:58 AM, Antonio Goncalves wrote:
> Hi all,
> I'm trying to add more commands in Forge... but I have to say, I'm a
> bit lost. So, I've made a quick UML class diagram.
> As you can see in the attached diagram (UIForge.png), most of the Java
> EE commands extend AbstractJavaEECommand, which makes sense. But not
> all of them (NewBeanCommand (CDI), ValidationNewAnnotationCommandImpl,
> NewQualifierCommand....). And some times you have an extra level of
> abstraction (AbstractFacesCommand). Same for the Java commands.
> JavaClassCommandImpl extend AbstractJavaSourceCommand but
> JavaAddAnnotationCommand and JavaFieldCommand inherit from
> Then, when you dive into a command (UIForgeStructure.pgn), some
> commands use interface and implementation (see in the second
> diagram JavaAddAnnotationCommandImpl
> implementing JavaAddAnnotationCommand), some don't
> (e.g. NewQualifierCommand). Is there a reason ?
> Correct me if I'm wrong, but the way I see it would be (HowIseeIt.png)
> : under AbstractJavaEECommand you have a set
> of AbstractValidationCommand, AbstractCDICommand, AbstractJPACommand....
> each implementing PrerequisiteCommandsProvider (this way, each command
> sets up its own pre-requisite). And then, under AbstractCDICommand you
> have all the NewQualifierCommand, NewBeanCommand....
> What do you think ? Am I the only one getting a little bit lost ;o)
> What do you think of re-structuring the class hierarchy ?
> Antonio Goncalves
> Software architect and Java Champion
> Web site <http://www.antoniogoncalves.org/> | Twitter
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