Hi,

Just to let you know things have been resolved, cordova released their new version of cordova that fixes the issues they had with Xcode 5.1 and we have updated our library to include 64bit (rebuild it with Xcode 5.1)

You can give it a go by installing the plugin from the git repository:

cordova plugin add https://github.com/aerogear/aerogear-pushplugin-cordova.git

Cheers,
Erik Jan

On 1 Apr,2014, at 22:37 , johnbran <john@goabits.com> wrote:

Hello,
I am running xcode 5.1 and cordova 3.4.  When I test my app on an iPhone 4
it works without issue. When I run it on an 5s (64bits) or in the 64bit
iphone simulator I get the following errors...

ld: warning: ignoring file
/Users/johnbran/cordova/z1/platforms/ios/z1/Plugins/org.jboss.aerogear.cordova.push/libpush-sdk-0.8.1.a,
missing required architecture x86_64 in file
/Users/johnbran/cordova/z1/platforms/ios/z1/Plugins/org.jboss.aerogear.cordova.push/libpush-sdk-0.8.1.a
(3 slices)
Undefined symbols for architecture x86_64:
 "_OBJC_CLASS_$_AGDeviceRegistration", referenced from:
     objc-class-ref in PushPlugin.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see
invocation)

If I choose to compile only to 32bits using $(ARCHS_STANDARD_32_BIT) in the
Architecture build settings, Cordova throws errors.

Does Aero push for iOS support 64bits?  I got it working nicely in Android
and would like to use the same system for iOS.

Thanks



--
View this message in context: http://aerogear-dev.1069024.n5.nabble.com/Aero-push-iOS-64bit-tp7258.html
Sent from the aerogear-dev mailing list archive at Nabble.com.
_______________________________________________
aerogear-dev mailing list
aerogear-dev@lists.jboss.org
https://lists.jboss.org/mailman/listinfo/aerogear-dev