On Tue, Jan 28, 2014 at 5:41 PM, Lucas Holmquist <lholmqui@redhat.com> wrote:

On Jan 28, 2014, at 11:01 AM, Summers Pittman <supittma@redhat.com> wrote:

> On 01/28/2014 10:58 AM, Lucas Holmquist wrote:
>> On Jan 28, 2014, at 10:54 AM, Summers Pittman <supittma@redhat.com> wrote:
>>
>>> On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
>>>> On Jan 28, 2014, at 10:30 AM, Summers Pittman <supittma@redhat.com> wrote:
>>>>
>>>>> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
>>>>>> yup, this is another Data Sync thread,
>>>>>>
>>>>>>> From a client side perspective, i have concerns that there is still not a clear direction yet.
>>>>>> I know there are multiple ideas floating around on what our model should be,  i'm all for choice, but what about deciding on 1 model to get started with.  Then later once we have this nailed down,  we can have other "adapters" with different models perhaps
>>>>> All the data model is is an envelope of sync metadata around an object
>>>>> right?
>>>> right
>>>>
>>>>> We also need to think about the API and server/client protocol as well.
>>>>>
>>>>> I think that for sync 1.0 we could focus on the following behavior (it
>>>>> worked for my demos at least)
>>>>>
>>>>> 1.  We have a Sync factory similar to Pipeline, Authenticator,
>>>>> Registrar, and KeyService.
>>>>> 2.  The Sync factory consumes/manages Synchronizer instances.
>>>>> 3.  AG Synchronizer listens for sync messages using UnifiedPush endpoints.
>>>> i thought for a 1.0 we weren't thinking about "realtime"
>>> When I hear realtime I think sub 100 ms updates to all clients. (think
>>> gaming)
>>>
>>> What I thought we were going for was something closer to email.  The
>>> data gets changed and at some point in the future the client knows. More
>>> specifically, the thing the ONE thing that makes sync special is it is a
>>> push instead of poll implementation.
>> this makes sense,  but i guess it would be push when available. thinking web and crappy web socket support( dang you carriers )
> Right.  I'm not saying lets do something complicated.  I'm saying lets
> use GCM, iOS CM, and simple push to send notifications to tell the
> client something.  In simplePush case it is "this data changed, get the
> new stuff and update yourself".  In Android and iOS case it may be that
> or it may be "here is new data".
>
> In general, I am fine for getting a message saying something like
> Documents/Schedules/1/${revision}.  Then I can check my revisions, fetch
> data if necessary, update my local data, and send any updates.  That
> SHOULD (I think) be doable with simplepush as well right?


not sure how i feel about using "push"( APNS, GCM, SimplePush ) stuff for sync.

then we are relying on these 3rd party services,


+1



 

>
>>
>>>>> 4.  AG Synchronizer sends sync messages using Pipes
>>>>> 5.  AG Synchronizer holds local data in a store
>>>>>
>>>>> 6.  When AGSynchronizer gets a message it is responsible for updating
>>>>> the Store and then notifying code listing for updates OR for notifying
>>>>> the code that an error has occurred and needs to be addressed.
>>>>>
>>>>> 7.  When the developer updates data in the store, the synchronizer
>>>>> should package that data and send it to the server.  The synchronizer is
>>>>> responsible for error handling, retrying, back-off, etc.
>>>>>
>>>>> 8.  We should include multiple synchronizer implementations to deal with
>>>>> multiple very simple use cases which involve legacy systems. (For
>>>>> instance polling to load static data on a schedule.)
>>>>>
>>>>> Thoughts? Tomatoes?
>>>>>>
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