Yeah I heard your concerns but there was probably some misunderstanding (and my crappy engllish),  they idea was really to write 0 LOC related to any game logic, the game was just the pretext, could have been other stuff : the idea was more building a Application Management/Container Platform : an company who wants to manage its portofolios of Apps by easily managing the push / security / offline-synchro. But this should probably best fit into an user story.
 


On Thu, Sep 19, 2013 at 12:26 AM, Gorkem Ercan <gorkem.ercan@gmail.com> wrote:
Games do not make good show cases for APIs or infrastructures (unless they are graphics, game control, etc APIs ), too many people get lost on the game details and they hardly remember, the point of the game.
--
Gorkem




On Wed, Sep 18, 2013 at 9:33 AM, Summers Pittman <supittma@redhat.com> wrote:
On 09/17/2013 11:21 PM, Douglas Campos wrote:
While I think the idea is neat, we discussed on doing a game as the
showcase app before, and it was kinda ruled out, since it would easily
validate pareto's rule against us (80% of the work on game assets/logic,
20% on actual showcase code).


Checkers would be much much easier than candy crush to show off.  Pluss there are already a ton of FOSS assets.

Otherwise I agreee with your concerns.


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