Hi,

Yesterday evening I was playing Candy Crush Saga[1] on my iPad, after that I logged in into a secured area I received some Push notifications about new levels that were available and even while I was playing I received notifications  from other users in real time who connected to the game. 

But the battery of my iPad was low so I switched on my Android and because it is still hot here on the French Riviera I went on my balcony but WIFI was not working really well so I had to play offline and I was really happy because I finally passed that horrible level 99.

After dinner, I went back playing but this time on my destkop computer, using the Web Client,  and as soon I got connected the application sychronised itself. 

Beside  the game content itself which is out of scope, all the things around :  the infrastructure / the game(s) management platform would be really easy to do with Aerogear (2.0) , it really offers all what is  needed (see the keywords in bold). Maybe that could be something for a showcase app, a tutorial series or maybe for a GSoC subject. 

Would be really fun and sticking to a real use case in a growing sector (casual mobile games) ...

... Okay going back to Candy Crush 

Seb

[1] http://www.uproxx.com/webculture/2013/07/candy-crush-saga-is-earning-633000-a-day/