There is nothing we can do about that, when the notification arrives the phone will vibrate in accordance with the user preferences. iPhone Settings > Sound - Android Settings > Device > Sound > Default notification

Cheers,
Erik Jan

On 19 Mar,2014, at 22:45 , Miguel Lemos <miguel21op@gmail.com> wrote:

In Android the notification triggers the sound, vibrate, etc. But indeed the problem is that this should happen (or not...), as I said, when it arrives at the notification tray.


On Wed, Mar 19, 2014 at 5:59 PM, Miguel Lemos <miguel21op@gmail.com> wrote:
* not after I pressed...


On Wed, Mar 19, 2014 at 5:58 PM, Miguel Lemos <miguel21op@gmail.com> wrote:
Yes, the sounds can be defined by the app.

> In the iOS case (with Cordova) the only way to make the sound play that I know is to put the file in the project's root and pointing to it. I tested and it works. Not that i use it very much, but sometimes it's needed...

> The function you use to play a sound along with the notification is:

if (e.sound) { var media = new Media("/android_asset/www/" + e.sound); media.play(); }

I didn't manage to make it work. Anyway I think it would be more "normal" a function like the one I sent. But, as I told before, the vibration and / or sound play only makes sense when the notification arrives in the notification area, not before I pressed on it. 

Mind for instance a geofenced notification:the user must see it at the moment it arrives, and not 30 minutes later. In this case the vibration or sound are very important.


On Wed, Mar 19, 2014 at 5:44 PM, Burr Sutter <bsutter@redhat.com> wrote:
Are there no "out-of-the-box" sounds for Android?

I thought the iOS sounds were not driven by the indiviual app.


On Mar 19, 2014, at 1:40 PM, Sebastien Blanc <scm.blanc@gmail.com> wrote:




On Wed, Mar 19, 2014 at 5:50 PM, Miguel Lemos <miguel21op@gmail.com> wrote:
Hi

The sound event when the notification arrives doesn't seem to work (at least on iPhone; Android not tested yet).

And yes: the sound plugin is installed and working just fine.

Besides, I don't understand quite well the way you build the event. Example given by you for Android:

var my_media = new Media("/android_asset/www/" + e.sound);

..What sound? I can have several sounds on a given folder...
I haven't play too much with sound but e.sound is supposed to contain the filename of your sound file (like beep.wav / sirene.wav ...)  

I think a better - and more trivial - approach would be something like this (just an opinion...):

if (e.sound) {
if (device.platform == "Android") {
media = new Media("/android_asset/www/beep.wav");
} else if (device.platform == "iOS") {
media = new Media("beep.wav"); // root directory
media.play();    
          }


Thanks guys :-)

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