Hi Burr,

On Tue, Nov 11, 2014 at 4:01 PM, Burr Sutter <bsutter@redhat.com> wrote:
Does this address the offline/online scenario?  
And, it appears to be updating clients in “real-time”, is that based on websockets

For now, WS it is, yes.
For Android we also had ideas to leverage XMPP (over GCM), instead of WebSocket. (see earlier thread from Summers)

On iOS WS itself is also not enough. Once the app is in background, after a few minutes, the iOS operating system will tear down the persistent connection. We can leverage PUSH to wake-up the app. I have a raw prototype of that in the works (for playings)
or some form of client-side polling?
I assume the server-side database is also being updated? 

Perhaps a quick arch diagram leading into the demo would be helpful.  :-)

On Nov 11, 2014, at 6:04 AM, Daniel Bevenius <daniel.bevenius@gmail.com> wrote:


just wanted to share a short screen cast of the demos we have for the diffsync POC:

This is just to show what is there at the moment as setting this up and running locally involves building the server locally, a bunch of iOS submodules, etc (pretty painful). 
This is still very much a work in progress but hopefully this will allow us to validate ideas and try things out as we move forward. 

The repos involved are:
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