On Thu, Apr 11, 2013 at 2:28 PM, Lucas Holmquist <lholmqui@redhat.com> wrote:

On Apr 11, 2013, at 8:07 AM, Kris Borchers <kris@redhat.com> wrote:

 
We would need to build the server side piece into our unified push server

yup - that's not hard; it's similar to what we have for iOS and Android; It just uses a different PushNetwork to submit to;

The problem is that push network doesn't exist either and I don't want to wait for the browsers to build them :) … we would need to build that as well. What I am thinking is we would build the network into our server side so that users could deploy their own PushNetwork for their apps but have the ability for the clients to use the appropriate browser PushNetwork if available. Then, we would eventually kill our PushNetwork bits when all browsers implement their own.

This could be very cool.  Like an enterprise can have their own internal push network


Would this be "built in"(  maybe the wrong word) to controller?  

Well, maybe I'm wrong but with all the specs that Matthias did we have 90% of the bits , the 10% being a custom implementation of the Sender API, no ?

 


 
bits but I think the effort would be worth it to provide a cross-browser solution for push on the web which could be transitioned to the native browser push when ready.


early on ! :)) sounds good!
 

Web Push

The Web Push allows a low-latency message exchange between connected (read: online) clients and the server. This is usually realized with technologies like WebSocket (or robust fallbacks like SockJS). Once a client application connects, it can exchange (receive and send) messages with the server (and other clients). Messages have no restrictions in terms of size of content (JSON, binary). While technoques like SockJS provide a socket connection between the client and the server, it is desired to have a more high-level API, to be used for the communication (e.g. Stomp).

Initially, Clients that are offline are NOT receiving messages. Messages are not persisted and stored, to be delivered later.

Supported client platforms

  • Android (Java client library)
  • iOS (ObjC client library)
  • JavaScript (JS client library, to be used in browsers and hybrid containers)


Thoughts? The original gist is store here: 

-Matthias
--
Matthias Wessendorf

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Matthias Wessendorf

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twitter: http://twitter.com/mwessendorf
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