On 11/14/2012 08:51 AM, Pete Muir wrote:
On 14 Nov 2012, at 00:26, Shane Bryzak wrote:
> I'd like to go through the proposed design for Realms and
> Applications in detail, as this is quite an important feature to get
> right and we all need to be on the same page with this before we proceed.
>
> To start with the basics, let's look at the relationship between
> Realms and Applications:
>
> Realms and Applications
>
> Each realm is a totally segregated "island" of identity state, with
> no crossover of state between the realms. Applications, Users, Groups
> and Roles only exist within the scope of their containing realm.
> Realms are top level constructs, and due to reasons of complexity and
> practicality we don't support a Realm "hierarchy"; i.e. there are no
> Realms within Realms.
>
> Let's take a look next at how Users and Groups fit into this:
>
> Users and Groups
>
> All User and Group objects are first class citizens within a Realm.
> If we think of this in terms of the corporate model, a company may be
> represented by a single Realm, with its employees as Users. Each
> department and sub-division could be represented as a Group, with
> Users (employees) belonging to one or more of these Groups. There is
> also a hierarchy for Groups, which allows greater flexibility in
> defining the company structure. Let's take a closer look at how this
> structure is defined:
>
> User and Group Memberships
>
> Each User can be a member of zero or more Groups, while each Group
> may be a subgroup of one parent Group.
>
> Let's take a look at Roles next. While both Users and Groups sit at
> the top level of the Realm, Roles are all application specific:
>
>
> Roles
>
> Each Application may define zero or more Roles, each of which may be
> used within the scope of the Application's authorization rules to
> determine the appropriate privilege levels for Users. Roles may be
> granted to either a User or a Group, as illustrated by the following
> diagram:
>
>
> User and Group Roles
>
> Each role may be granted as an Application Role (i.e. a Role
> membership that has no Group component) or as a "standard" Role
> (which does have a Group component). An Application Role is used to
> grant broad application privileges to a select User or Group, for
> example you might wish to grant an Application-specific "admin" role
> to all members of the "/employees/itdepartment/managers" Group. A
> standard role is used when you wish to grant a Group-specific
> privilege to either an individual User or a Group of Users, for
> example granting a User the Role "TechSupport" for the Group
> "/department/cardiology/doctors".
>
> So in summary, PicketLink will support:
>
> 1) Realms, which represent top level boundaries of segregated
> identity state, and are arranged in a flat (rather than hierarchical)
> structure.
>
> 2) Applications, which essentially represent a group of services and
> resources.
>
> 3) Roles, which are specific to an Application and are defined for
> the purpose of controlling access to the services and resources
> provided by the Application.
>
> 4) Users, a top level construct within a Realm that represents an
> entity that may access the services and resources provided by one or
> more Applications.
>
> 5) Groups, another type of top level construct within a Realm,
> arranged within a hierarchical structure and that may be used to
> define broader associations of Users and sub-Groups for the purpose
> of assigning coarse-grained privileges to an Application's services
> and resources.
>
> Impact on Identity Management API
> -----------------------------------------------
> One of the most important factors in implementing support for Realms
> and Applications is the impact on the IDM API. As a primary goal for
> PicketLink is to provide a simplified API for developers, this
> support must be provided in a manner that doesn't pollute the API
> with unnecessary complexity. To that end, let's start by looking at
> the simplest use case, in which a developer embeds PicketLink into
> their own application.
>
> Default Realm and Application
> --------------------------------------
> To allow for a developer to use PicketLink in the simplest way
> possible, I propose that we introduce the concept of a "default"
> Realm and "default" Application. By doing this, we can allow the
> developer to simply use the basic PicketLink API without having to be
> aware of these more advanced features. For example, let's pretend
> that the developer wants to create a new User:
>
> User user = new SimpleUser("jsmith");
>
> If we were forcing the developer to deal with Realms and
> Applications, they would then have to write something like this to
> create the new User:
>
> identityManager
> .forRealm("default")
> .createUser(user);
>
> However by assuming that an unspecified Realm is the "default" realm,
> the code looks like this:
>
> identityManager
> .createUser(user);
>
> If the default Realm doesn't exist at the time, it will be created
> automatically (the same goes for the default Application).
>
> Likewise, when creating a new Role:
>
> Role role = new SimpleRole("admin");
>
> The developer would have to write the following code if we didn't
> support a default application:
>
> identityManager
> .forApplication("default")
> .createRole(role);
>
> If we do support a default though, the code looks like this:
>
> identityManager
> .createRole(role);
>
> As a side note, the above examples are slightly contrived because the
> forRealm() and forApplication() methods wouldn't accept a String
> (rather they'd expect either a Realm or Application object) - this
> leads us into our next point.
>
> Realm and Application Management
> ----------------------------------------------
> To properly support Realms and Applications we will require a number
> of management methods, similar to what we have for Users, Groups and
> Roles. I propose the addition of the following methods to
> IdentityManager:
>
> void createRealm(Realm realm);
> Realm getRealm(String realm);
> void removeRealm(Realm realm);
> Collection<Realm> getRealms();
>
> void createApplication(Application application);
> Application getApplication(Realm realm, String application);
> void removeApplication(Application application);
> Collection<Application> getApplications(Realm realm);
>
> This obviously requires the addition of two new classes to the model
> API also, Realm and Application:
>
> public class Realm {
> private String name;
> public Realm(String name) {
> this.name = name;
> };
> public String getName() {
> return name;
> }
> }
>
> public class Application {
> private Realm realm;
> private String name;
> public Application(Realm realm, String name) {
> this.realm = realm;
> this.name = name;
> }
> public Realm getRealm() {
> return realm;
> }
> public String getName() {
> return name;
> }
> }
>
> Usage
> --------
> One other thing I'd like to discuss is usage scenarios, specifically
> in Java EE6 applications. I'd like to propose that we provide a
> producer method that supports the following form of injection for the
> IdentityManager:
>
> First of all, injecting an IdentityManager that uses the default
> Realm and default Application (the most common use case for embedded
> PicketLink):
>
> @Inject IdentityManager identityManager;
>
> Secondly, injecting an IdentityManager for a specific Realm:
>
> @Inject @ForRealm("public") IdentityManager identityManager;
>
> Lastly, injecting an IdentityManager for a specific Application:
>
> @Inject @ForRealm("public") @ForApplication("forums")
IdentityManager
> identityManager;
This seems good, except we should allow for creating annotations to
represent realms, applications etc. A bit like resource producers.
Additionally we
need annotations. We need to be able to work the IDM in
a non injectable environment too, where people want to wire things
themselves.
>
> It would also be nice if we could provide support for "configure
> once", where the developer can configure a specific Realm and
> Application and any injected IdentityManager would default to using
> them. There's probably a few different ways to achieve this, so if
> anyone has a preference please let me know.
>
> Summary
> ------------
> This pretty much describes the entire proposal for Realms and
> Applications. I'd like all stakeholders to please carefully review
> the design, in particular the 5 summary points that describe the
> restrictions of this model. If we all agree on this, then we should
> be able to release a stable version of the API very shortly. Some
> further work may be required the bring the configuration and some
> IdentityStore implementation details inline with the new design, but
> that won't affect the API.
>
> Thanks!
> Shane