[aerogear-dev] Data Sync Thoughts
Lucas Holmquist
lholmqui at redhat.com
Tue Jan 28 10:58:54 EST 2014
On Jan 28, 2014, at 10:54 AM, Summers Pittman <supittma at redhat.com> wrote:
> On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
>> On Jan 28, 2014, at 10:30 AM, Summers Pittman <supittma at redhat.com> wrote:
>>
>>> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
>>>> yup, this is another Data Sync thread,
>>>>
>>>>> From a client side perspective, i have concerns that there is still not a clear direction yet.
>>>> I know there are multiple ideas floating around on what our model should be, i'm all for choice, but what about deciding on 1 model to get started with. Then later once we have this nailed down, we can have other "adapters" with different models perhaps
>>> All the data model is is an envelope of sync metadata around an object
>>> right?
>> right
>>
>>> We also need to think about the API and server/client protocol as well.
>>>
>>> I think that for sync 1.0 we could focus on the following behavior (it
>>> worked for my demos at least)
>>>
>>> 1. We have a Sync factory similar to Pipeline, Authenticator,
>>> Registrar, and KeyService.
>>> 2. The Sync factory consumes/manages Synchronizer instances.
>>> 3. AG Synchronizer listens for sync messages using UnifiedPush endpoints.
>> i thought for a 1.0 we weren't thinking about "realtime"
> When I hear realtime I think sub 100 ms updates to all clients. (think
> gaming)
>
> What I thought we were going for was something closer to email. The
> data gets changed and at some point in the future the client knows. More
> specifically, the thing the ONE thing that makes sync special is it is a
> push instead of poll implementation.
this makes sense, but i guess it would be push when available. thinking web and crappy web socket support( dang you carriers )
>
>>
>>> 4. AG Synchronizer sends sync messages using Pipes
>>> 5. AG Synchronizer holds local data in a store
>>>
>>> 6. When AGSynchronizer gets a message it is responsible for updating
>>> the Store and then notifying code listing for updates OR for notifying
>>> the code that an error has occurred and needs to be addressed.
>>>
>>> 7. When the developer updates data in the store, the synchronizer
>>> should package that data and send it to the server. The synchronizer is
>>> responsible for error handling, retrying, back-off, etc.
>>>
>>> 8. We should include multiple synchronizer implementations to deal with
>>> multiple very simple use cases which involve legacy systems. (For
>>> instance polling to load static data on a schedule.)
>>>
>>> Thoughts? Tomatoes?
>>>>
>>>>
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