[aerogear-dev] Data Sync Thoughts

Matthias Wessendorf matzew at apache.org
Tue Jan 28 12:17:16 EST 2014


On Tue, Jan 28, 2014 at 6:09 PM, Summers Pittman <supittma at redhat.com>wrote:

>  On 01/28/2014 11:49 AM, Matthias Wessendorf wrote:
>
>
>
>
> On Tue, Jan 28, 2014 at 5:01 PM, Summers Pittman <supittma at redhat.com>wrote:
>
>>  On 01/28/2014 10:58 AM, Lucas Holmquist wrote:
>> > On Jan 28, 2014, at 10:54 AM, Summers Pittman <supittma at redhat.com>
>> wrote:
>> >
>> >> On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
>> >>> On Jan 28, 2014, at 10:30 AM, Summers Pittman <supittma at redhat.com>
>> wrote:
>> >>>
>> >>>> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
>> >>>>> yup, this is another Data Sync thread,
>> >>>>>
>> >>>>>>  From a client side perspective, i have concerns that there is
>> still not a clear direction yet.
>> >>>>> I know there are multiple ideas floating around on what our model
>> should be,  i'm all for choice, but what about deciding on 1 model to get
>> started with.  Then later once we have this nailed down,  we can have other
>> "adapters" with different models perhaps
>> >>>> All the data model is is an envelope of sync metadata around an
>> object
>> >>>> right?
>> >>> right
>> >>>
>> >>>> We also need to think about the API and server/client protocol as
>> well.
>> >>>>
>> >>>> I think that for sync 1.0 we could focus on the following behavior
>> (it
>> >>>> worked for my demos at least)
>> >>>>
>> >>>> 1.  We have a Sync factory similar to Pipeline, Authenticator,
>> >>>> Registrar, and KeyService.
>> >>>> 2.  The Sync factory consumes/manages Synchronizer instances.
>> >>>> 3.  AG Synchronizer listens for sync messages using UnifiedPush
>> endpoints.
>> >>> i thought for a 1.0 we weren't thinking about "realtime"
>> >> When I hear realtime I think sub 100 ms updates to all clients. (think
>> >> gaming)
>> >>
>> >> What I thought we were going for was something closer to email.  The
>> >> data gets changed and at some point in the future the client knows.
>> More
>> >> specifically, the thing the ONE thing that makes sync special is it is
>> a
>> >> push instead of poll implementation.
>> > this makes sense,  but i guess it would be push when available.
>> thinking web and crappy web socket support( dang you carriers )
>>  Right.  I'm not saying lets do something complicated.  I'm saying lets
>> use GCM, iOS CM, and simple push to send notifications to tell the
>> client something.  In simplePush case it is "this data changed, get the
>> new stuff and update yourself".  In Android and iOS case it may be that
>> or it may be "here is new data".
>>
>
>  even iOS is _very_ limited in terms of payload.
>
>  In Android you can push entire books :-), but not w/ iOS, nor w/
> SimplePush
>
> Android is still limited to 4K I think.
>

Ok, not books - but a novel :-)


>
> I am fine with designing around the limitations of SimplePush.
>

the concept of pushing a URL is more doable for iOS;

However, I still prefer a 'real-time' connection type (e.g.
websocket/sockjs/mqtt), rather than sticking the push server into this


>
>
>
>>
>> In general, I am fine for getting a message saying something like
>> Documents/Schedules/1/${revision}.  Then I can check my revisions, fetch
>> data if necessary, update my local data, and send any updates.  That
>> SHOULD (I think) be doable with simplepush as well right?
>>
>> >
>> >>>> 4.  AG Synchronizer sends sync messages using Pipes
>> >>>> 5.  AG Synchronizer holds local data in a store
>> >>>>
>> >>>> 6.  When AGSynchronizer gets a message it is responsible for updating
>> >>>> the Store and then notifying code listing for updates OR for
>> notifying
>> >>>> the code that an error has occurred and needs to be addressed.
>> >>>>
>> >>>> 7.  When the developer updates data in the store, the synchronizer
>> >>>> should package that data and send it to the server.  The
>> synchronizer is
>> >>>> responsible for error handling, retrying, back-off, etc.
>> >>>>
>> >>>> 8.  We should include multiple synchronizer implementations to deal
>> with
>> >>>> multiple very simple use cases which involve legacy systems. (For
>> >>>> instance polling to load static data on a schedule.)
>> >>>>
>> >>>> Thoughts? Tomatoes?
>> >>>>>
>> >>>>> _______________________________________________
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>
>
>
>  --
> Matthias Wessendorf
>
> blog: http://matthiaswessendorf.wordpress.com/
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-- 
Matthias Wessendorf

blog: http://matthiaswessendorf.wordpress.com/
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