[aerogear-dev] Sync Day 2: All our cars are frozen in ice
Matthias Wessendorf
matzew at apache.org
Thu Jan 30 03:22:09 EST 2014
On Wed, Jan 29, 2014 at 4:41 PM, Summers Pittman <supittma at redhat.com>wrote:
> I'm going to take some time to roll up yesterday's Sync Thread so we can
> stop chasing down individual ideas.
>
> Also I am going to propose a potential milestone conga line. I think
> one of the things that keeps happening in these discussions is everyone
> has an idea of what sync is but we don't really know what order things
> should be done or released in.
>
> If everyone likes this I'll slice things into JIRA epics.
>
> # M1 - Basic revision Control, Data Model, Change Management, Server <->
> Client Contract
>
> * We seem to be in agreement on a basic set of metadata to be kept for
> each object. [objectId, revision, object].
> * We should have a basic server definition which supports CRUD and
> keeps our revision numbers in check. This may not be a server product
> but just a spec that can be implemented by anything at this point.
> * We should have basic client code which keeps up with revisions, can
> check the server for new revisions, and alert the user if there is a
> sync conflict.
>
what about looking at local changes ? Is that implied here?
>
>
> M2 - Sync Listener w/ Polling based sync listener, conflict management,
> Serve user management
> * We define on the client how callbacks will work for alerts when
> remote data changes
> * We implement a listener which polls a data source and delivers
> changes to the user.
> * We define how conflicts are managed
> * The server should have a basic authentication and authorization plan
> for controlling how data is synced
>
Not sure, but: could/should a user get the chance to kinda control that
'change' (e.g. veto) ?
>
> M3 - Push based Sync Listener, Network Management, Serverside session
> management
> * We will build on our previous Listener work from M2 to include a
> Push listener that the server can speak to.
> * We will define in the client how network state and sync state
> interact. IE how to handle errors in fetching new data when the
> Listener is alerted. (Exponential back off, retry, etc)
> * The server will need to have some mechanism for managing user
> "sessions". This is what users are actively being synced.
>
I still think this is optional :-)
I think generally it's nice to have feature that the "sync-server" can send
'update requests'
to the unifiedpush server; However IMO the clients should still mark this
as optional (again
a user (on iOS/FFOS) can decide she is not interested in push notification;
Than all the offerings
from M3 would just not work
>
> M4 - "Real Time" Sync Listener. Bidirectional automatic sync
> * Instead of using push, Realtime Sync uses something like web
> sockects. to automatically sync local and remote data.
>
Should be the default when an app is active and open (putting platform
limits aside)
> * Previous Sync listeners may have to be upgraded to include "upload"
> abilities.
> * The server will need to support this as well.
>
This step might allow us (*later*) to plug in some sort of OT (Operational
Transform) implementation
>
> M5 - Conflict resolution, Error detection and support
> * Provide a more comprehensive strategy for managing conflicts.
> * Provide some automated conflict resolvers
> * The server could get a larger set of conflict and errors messages
>
+1
>
> M6 - Sync connection Upgrading
> * The client and server will negotiate when it is appropriate to
> switch between polling, push, and realtime sync strategies.
>
yeah, sounds good
>
> M7 - Party
> * We have a sync party.
>
Jägermeister and fine brews from Russian River -> yay!
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--
Matthias Wessendorf
blog: http://matthiaswessendorf.wordpress.com/
sessions: http://www.slideshare.net/mwessendorf
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