[forge-dev] shading!?

Rodney Russ rruss at redhat.com
Mon Apr 11 12:50:15 EDT 2011


How about JBoss Modules?

http://relation.to/16904.lace

----- "Paul Bakker" <paul.bakker.nl at gmail.com> wrote:

> From: "Paul Bakker" <paul.bakker.nl at gmail.com>
> To: "forge-dev List" <forge-dev at lists.jboss.org>
> Sent: Monday, April 11, 2011 10:32:19 AM GMT -07:00 US/Canada Mountain
> Subject: Re: [forge-dev] shading!?
>
> The ultimate solution would be to use a completely isolated
> classloader for plugins and plugin dependencies so that plugins would
> even be able to package different versions of libraries that are also
> used by Forge. Running Forge in an OSGi container seems to be the
> obvious solution. I'm no OSGi expert though, so I can't really see the
> consequences. No idea if Weld still works within OSGi bundles for
> example, but it's something to consider. Besides OSGi there's the
> module system that's part of AS7, maybe that's another option.
> 
> 
> Paul
> 
> 
> On Mon, Apr 11, 2011 at 4:00 PM, Lincoln Baxter, III <
> lincolnbaxter at gmail.com > wrote:
> 
> 
> Yeah, shading is currently the recommended approach. Conflicts should
> be avoided by using relocations. I know this is... not a great method,
> but for now it's all we've got. Open to suggestions.
> 
> ~Lincoln
> 
> 
> 
> 
> 
> On Mon, Apr 11, 2011 at 3:41 AM, Max Rydahl Andersen <
> max.andersen at redhat.com > wrote:
> 
> 
> Heya,
> 
> Lincoln, I just saw your commits to hibernattools plugin at (
> https://github.com/forge/plugin-hibernate-tools/commit/8b208b4a8e79dbb8a01d10d266ee81afd2cf7106
> )
> 
> Is shading of jars really the recommended approach for plugins in
> Forge ?
> 
> How are you going to share/avoid collisions of libraries across
> plugins if they need to bundle via shading ?
> 
> /max
> http://about.me/maxandersen
> 
> 
> 
> 
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> 
> 
> --
> Lincoln Baxter, III
> http://ocpsoft.com
> http://scrumshark.com
> "Keep it Simple"
> 
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> 
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