[jboss-svn-commits] JBL Code SVN: r34025 - labs/jbossrules/trunk/drools-docs/drools-docs-expert/src/main/docbook/en-US/Chapter-Examples.

jboss-svn-commits at lists.jboss.org jboss-svn-commits at lists.jboss.org
Mon Jul 19 08:51:43 EDT 2010


Author: ge0ffrey
Date: 2010-07-19 08:51:41 -0400 (Mon, 19 Jul 2010)
New Revision: 34025

Removed:
   labs/jbossrules/trunk/drools-docs/drools-docs-expert/src/main/docbook/en-US/Chapter-Examples/x1.html
Log:
dead code: the x1.html file contains the same data as Section-SodukiExampl.xml etc

Deleted: labs/jbossrules/trunk/drools-docs/drools-docs-expert/src/main/docbook/en-US/Chapter-Examples/x1.html
===================================================================
--- labs/jbossrules/trunk/drools-docs/drools-docs-expert/src/main/docbook/en-US/Chapter-Examples/x1.html	2010-07-19 12:43:01 UTC (rev 34024)
+++ labs/jbossrules/trunk/drools-docs/drools-docs-expert/src/main/docbook/en-US/Chapter-Examples/x1.html	2010-07-19 12:51:41 UTC (rev 34025)
@@ -1,827 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<HTML
-><HEAD
-><TITLE
->Getting the examples</TITLE
-><META
-NAME="GENERATOR"
-CONTENT="Modular DocBook HTML Stylesheet Version 1.79"></HEAD
-><BODY
-CLASS="section"
-BGCOLOR="#FFFFFF"
-TEXT="#000000"
-LINK="#0000FF"
-VLINK="#840084"
-ALINK="#0000FF"
-><DIV
-CLASS="NAVHEADER"
-><TABLE
-SUMMARY="Header navigation table"
-WIDTH="100%"
-BORDER="0"
-CELLPADDING="0"
-CELLSPACING="0"
-><TR
-><TD
-WIDTH="10%"
-ALIGN="left"
-VALIGN="bottom"
->&nbsp;</TD
-><TD
-WIDTH="80%"
-ALIGN="center"
-VALIGN="bottom"
-></TD
-><TD
-WIDTH="10%"
-ALIGN="right"
-VALIGN="bottom"
->&nbsp;</TD
-></TR
-></TABLE
-><HR
-ALIGN="LEFT"
-WIDTH="100%"></DIV
-><DIV
-CLASS="section"
-><H1
-CLASS="section"
-><A
-NAME="AEN1"
->Getting the examples</A
-></H1
->
-  
-
-  <P
->Download the drools-examples zip; which is a self contained Eclipse
-  project. The example project in eclipse requires that you have the plugin
-  instilled: import the drools-examples project (it has an eclipse project
-  already setup). The rules all have example classes that execute the rules.
-  If you want to try the examples in another project (or another IDE) then you
-  will need to setup the dependencies by hand of course.</P
->
-
-  <P
->Future documentation will include walk throughs for each of the
-  examples.</P
->
-
-  <DIV
-CLASS="section"
-><H2
-CLASS="section"
-><A
-NAME="AEN5"
->Sudoku Example</A
-></H2
->
-  	
-  	
-  	<P
->&#13;  	This example demonstrates how Drools can be used to find a solution in a 
-  	large potential solution space based on a number of constraints. We use
-  	the popular puzzle of Sudoku. This example also shows how Drools can be
-  	integrated into a graphical interface and how callbacks can be used to 
-  	interact with a running Drools rules engine in order to update the 
-  	graphical interface based on changes in the working memory at runtime.
-  	</P
->
-
-  	<DIV
-CLASS="section"
-><H3
-CLASS="section"
-><A
-NAME="AEN8"
->Sudoku Overview</A
-></H3
->
-      
-      <P
->&#13;      Sudoku is a logic-based number placement puzzle. The objective is to fill 
-      a 9x9 grid so that each column, each row, and each of the nine 3x3 zones 
-      contains the digits from 1 to 9 once and only once.
-      </P
->
-      <P
->&#13;      The puzzle setter provides a partially completed grid and the puzzle 
-      solver's task is to complete the grid with these constraints.
-      </P
->
-      <P
-> 
-      The general strategy to solve the problem is to ensure that when you
-      insert a new number it 
-      should be unique in that particular region(blocks) and also in 
-      that particular row and column.
-      </P
->
-      <P
->&#13;      See <TABLE
-BORDER="0"
-BGCOLOR="#E0E0E0"
-WIDTH="100%"
-><TR
-><TD
-><PRE
-CLASS="programlisting"
->URL: http://en.wikipedia.org/wiki/Sudoku</PRE
-></TD
-></TR
-></TABLE
->
-      for a more detailed description.
-      </P
->
-  	</DIV
->
-  	
-  	<DIV
-CLASS="section"
-><H3
-CLASS="section"
-><A
-NAME="AEN15"
->Running the Example</A
-></H3
->
-      
-      <P
->&#13;      Download and install drools-example as described above and then execute
-      java org.drools.examples.sudoku.Main (this example requires Java 5).
-      </P
->
-      <P
->&#13;      A window will be displayed with a relatively simple partially filled 
-      grid.
-        
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku1.png">
-            </P
-></DIV
->
-        
-      </P
->
-      <P
->&#13;      Click on the Solve button and the Drools-based engine will fill out
-      the remaining values. The console will display detailed information
-      of the rules which are executing to solve the puzzle in a human 
-      readable form.
-      </P
->
-      <P
->&#13;      <SAMP
-CLASS="computeroutput"
->&#13;<FONT
-COLOR="RED"
->Rule #3 determined the value at (4,1) could not be 4 as this value already exists in the same column at (8,1)</FONT
->
-Rule #3 determined the value at (5,5) could not be 2 as this value already exists in the same row at (5,6)
-Rule #7 determined (3,5) is 2 as this is the only possible cell in the column that can have this value
-Rule #1 cleared the other PossibleCellValues for (3,5) as a ResolvedCellValue of 2 exists for this cell.
-Rule #1 cleared the other PossibleCellValues for (3,5) as a ResolvedCellValue of 2 exists for this cell.
-...      
-Rule #3 determined the value at (1,1) could not be 1 as this value already exists in the same zone at (2,1)
-Rule #6 determined (1,7) is 1 as this is the only possible cell in the row that can have this value
-Rule #1 cleared the other PossibleCellValues for (1,7) as a ResolvedCellValue of 1 exists for this cell.
-Rule #6 determined (1,1) is 8 as this is the only possible cell in the row that can have this value      
-      </SAMP
->
-      </P
->
-      <P
->&#13;      Once all of the activated rules for the solving logic have executed, the engine
-      executes a second rule base to check that the solution is complete and valid. In this
-      case it is, and the "Solve" button is disabled and displays the text "Solved (1052ms)".
-        
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku2.png">
-            </P
-></DIV
->
-        
-      </P
->
-      <P
->&#13;      The example comes with a number of grids which can be loaded and solved.
-      Click on File-&#62;Samples-&#62;Medium to load a more challenging grid. Note that
-      the solve button is enabled when the new grid is loaded.
-        
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku3.png">
-            </P
-></DIV
->
-              
-      </P
->
-      <P
->&#13;      Click on the "Solve" button again to solve this new grid.
-        
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku4.png">
-            </P
-></DIV
->
-          
-      </P
->
-      <P
->&#13;      Now, let us load a Sudoku grid that is deliberately invalid.
-      Click on File-&#62;Samples-&#62;!DELIBERATELY BROKEN!. Note that this
-      grid starts with some issues, for example the value 5 appears
-      twice in the first row.
-        
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku5.png">
-            </P
-></DIV
->
-          
-      </P
->
-      <P
->&#13;      Nevertheless, click on the "Solve" button to apply the solving rules
-      to this invalid Grid. Note that the "Solve" button is relabelled 
-      to indicate that the resulting solution is invalid.
-       
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku6.png">
-            </P
-></DIV
->
-          
-      </P
->
-      <P
->&#13;      In addition, the validation rule set outputs all of the issues which 
-      are discovered to the console.
-      <FONT
-COLOR="RED"
->&#13;There are two cells on the same column with the same value at (6,0) and (4,0)
-There are two cells on the same column with the same value at (4,0) and (6,0)
-There are two cells on the same row with the same value at (2,4) and (2,2)
-There are two cells on the same row with the same value at (2,2) and (2,4)
-There are two cells on the same row with the same value at (6,3) and (6,8)
-There are two cells on the same row with the same value at (6,8) and (6,3)
-There are two cells on the same column with the same value at (7,4) and (0,4)
-There are two cells on the same column with the same value at (0,4) and (7,4)
-There are two cells on the same row with the same value at (0,8) and (0,0)
-There are two cells on the same row with the same value at (0,0) and (0,8)
-There are two cells on the same column with the same value at (1,2) and (3,2)
-There are two cells on the same column with the same value at (3,2) and (1,2)
-There are two cells in the same zone with the same value at (6,3) and (7,3)
-There are two cells in the same zone with the same value at (7,3) and (6,3)
-There are two cells on the same column with the same value at (7,3) and (6,3)
-There are two cells on the same column with the same value at (6,3) and (7,3)      
-      </FONT
->      
-      </P
->
-      <P
->&#13;      We will look at the solving rule set later in this section, but for the 
-      moment we should note that some theoretically solvable solutions can 
-      not be solved by the engine as it stands.
-      Click on File-&#62;Samples-&#62;Hard 3 to load a sparsely populated Grid.
-       
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku7.png">
-            </P
-></DIV
->
-                
-      </P
->
-      <P
->&#13;      Now click on the "Solve" button and note that the current rules are unable to 
-      complete the grid, even though (if you are a Sudoku afficiando) you may be able
-      to see a way forward with the solution.
-       
-          
-
-          <DIV
-CLASS="mediaobject"
-><P
->&#13;              <IMG
-SRC="sudoku8.png">
-            </P
-></DIV
->
-                 
-      </P
->
-      <P
->&#13;      At the present time, the solving functionality has been achieved by the use of ten rules.
-      This rule set could be extended to enable the engine to tackle more complex
-      logic for filling grids such as this.
-      </P
->
-  	</DIV
->
- 
-    <DIV
-CLASS="section"
-><H3
-CLASS="section"
-><A
-NAME="AEN73"
->Java Source and Rules Overview</A
-></H3
->
-	    
-	    <P
->&#13;	    The Java source code can be found in the /src/main/java/org/drools/examples/sudoku directory, with 
-	    the two DRL files defining the rules located in 
-	    the /src/main/rules/org/drools/examples/sudoku directory.
-	    </P
->
-	    <P
->&#13;	   	org.drools.examples.sudoku.swing contains a set of classes which implement a framework for 
-	   	Sudoku puzzles. Note that this package does not have any dependencies on the Drools 
-	   	libraries. SudokuGridModel defines an interface which can be implemented to store 
-	   	a Sudoku puzzle as a 9x9 grid of Integer values, some of which may be null, indicating 
-	   	that the value for the cell has not yet been resolved. SudokuGridView is a Swing 
-	   	component which can visualise any implementation of SudokuGridModel. SudokuGridEvent and
-	   	SudokuGridListener are used to communicate state changes between the model and the view, 
-	   	events are fired when a cell's value is resolved or changed. If you are familiar with the 
-	   	model-view-controller patterns in other Swing components such as JTable then this pattern
-	   	should be familiar. SudokuGridSamples provides a number of partially filled Sudoku 
-	   	puzzles for demo purposes.
-	    </P
->
-	    <P
->&#13;	    org.drools.examples.sudoku.rules contains an implementation of SudokuGridModel which is 
-	    based on Drools. Two POJOs are used, both of which extend AbstractCellValue and represent
-	    a value for a specific cell in the grid, including the row and column location of the cell, 
-	    an index of the 3x3 zone the cell is contained in and the value of the cell.
-	    PossibleCellValue indicates that we do not currently know for sure what the value in a 
-	    cell is. There can be 2-9 PossibleCellValues for a given cell. ResolvedCellValue 
-	    indicates that we have determined what the value for a cell must be. There can 
-	    only be 1 ResolvedCellValue for a given cell. DroolsSudokuGridModel implements 
-	    SudokuGridModel and is responsible for converting an initial two dimensional array of 
-	    partially specified cells into a set of CellValue POJOs, creating a working memory
-	    based on solverSudoku.drl and inserting the CellValue POJOs into the working memory.
-	    When the solve() method is called it calls fireAllRules() on this working memory to 
-	    try to solve the puzzle. DroolsSudokuGridModel attaches a WorkingMemoryListener 
-	    to the working memory, which allows it to be called back on insert() and retract() 
-	    events as the puzzle is solved. When a new ResolvedCellValue is inserted into the 
-	    working memory, this call back allows the implementation to fire a SudokuGridEvent to its
-	    SudokuGridListeners which can then update themselves in realtime. Once all the rules 
-	    fired by the solver working memory have executed, DroolsSudokuGridModel runs a second set of 
-	    rules, based on validatorSudoku.drl which works with the same set of POJOs to determine 
-	    if the resulting grid is a valid and full solution.
-	    </P
->
-	    <P
->&#13;	    org.drools.examples.sudoku.Main implements a Java application which hooks the components
-	    desribed above together.
-	    </P
->
-	    <P
->&#13;	    org.drools.examples.sudoku contains two DRL files. solverSudoku.drl defines the rules 
-	    which attempt to solve a Sudoku puzzle and validator.drl defines the rules which 
-	    determin whether the current state of the working memory represents a valid 
-	    solution. Both use PossibleCellValue and ResolvedCellValue POJOs as their facts and 
-	    both output information to the console as their rules fire. In a real-world situation 
-	    we would insert() logging information and use the WorkingMemoryListener to display 
-	    this information to a user rather than use the console in this fashion.
-	    </P
->
-    </DIV
->
- 
-    <DIV
-CLASS="section"
-><H3
-CLASS="section"
-><A
-NAME="AEN80"
->Sudoku Validator Rules (validatorSudoku.drl)</A
-></H3
->
-      
-      <P
->&#13;      We start with the validator rules as this rule set is shorter and simpler than the solver rule set.
-      </P
->
-      <P
->&#13;      The first rule simply checks that no PossibleCellValue objects remain in the working 
-      memory. Once the puzzle is solved, only ResolvedCellValue objects should be present, 
-      one for each cell.
-      </P
->
-      <P
->&#13;      The other three rules each match all of the ResolvedCellValue objects and store them in 
-      thenew_remote_sitetes instance variable $resolved. They then look respectively for ResolvedCellValues 
-      that contain the same value and are located, respectively, in the same row, column or 
-      3x3 zone. If these rules are fired they add a message to a global List of Strings describing the 
-      reason the solution is invalid. DroolsSudokoGridModel injects this List before it runs the
-      rule set and checks whether it is empty or not having called fireAllRules(). If it is not
-      empty then it prints all the Strings in the list and sets a flag to indicate
-      that the Grid is not solved.
-      </P
->
-    </DIV
->
-
-    <DIV
-CLASS="section"
-><H3
-CLASS="section"
-><A
-NAME="AEN85"
->Sudoku Solving Rules (solverSudoku.drl)</A
-></H3
->
-      
-      <P
->&#13;      Now let us look at the more complex rule set used to solve Sudoku puzzles.
-      </P
->
-      <P
->&#13;      Rule #1 is basically a "book-keeping" rule. Several of the other rules insert() ResolvedCellValues
-      into the working memory at specific rows and columns once they have determined that a given cell
-      must have a certain value. At this point, it is important to clear the working memory of any 
-      inserted PossibleCellValues at the same row and column with invalid values. This rule is therefore
-      given a higher salience than the remaining rules to ensure that as soon as the LHS is true, activations 
-      for the rule move to the top of the agenda and a fired. In turn this prevents the spurious firing of
-      other rules due to the combination of a ResolvedCellValue and one or more PossibleCellValues being 
-      present in the same cell. This rule also calls update() on the ResolvedCellValue, even though its 
-      value has not in fact been modified to ensure that Drools fires an event to any WorkingMemoryListeners
-      attached to the working memory so that they can update themselves - in this case so that the GUI can 
-      display the new state of the grid.
-      </P
->
-      <P
->&#13;      Rule #2 identifies cells in the grid which have only one possible value. The first line of the when
-      caluse matches all 
-      of the PossibleCellValue objects in the working memory. The second line demonstrates a use of the 
-      not keyword. This rule will only fire if no other PossibleCellValue objects exist in the working 
-      memory at the same row and column but with a different value. When the rule fires, the 
-      single PossibleCellValue at the row and column is retracted from the working memory and 
-      is replaced by a new ResolvedCellValue at the same row and column with the same value.
-      </P
->
-      <P
->&#13;      Rule #3 removes PossibleCellValues with a given value from a row when they have the same value 
-      as a ResolvedCellValue. In other words, when a cell is filled out with a resolved value, we 
-      need to remove the possibility of any other cell on the same row having this value. The first 
-      line of the when clause matches all ResolvedCellValue objects in the working memory. The second 
-      line matches PossibleCellValues which have both the same row and the same value as these 
-      ResolvedCellValue objects. If any are found, the rule activates and, when fired retracts the 
-      PossibleCellValue which can no longer be a solution for that cell.
-      </P
->
-      <P
->&#13;      Rules #4 and #5 act in the same way as Rule #3 but check for redundant PossibleCellValues in a given 
-      column and a given zone of the grid as a ResolvedCellValue respectively.
-      </P
->
-      <P
->&#13;      Rule #6 checks for the scenario where a possible cell value only appears once in a given row. The first 
-      line of the LHS matches against all PossibleCellValues in the working memory, storing the result in 
-      a number of local variables. The second line checks that no other PossibleCellValues with the same 
-      value exist on this row. The third to fifth lines check that there is not a ResolvedCellValue with 
-      the same value in the same zone, row or column so that this rule does not fire prematurely. 
-      Interestingly we could remove lines 3-5 and give 
-      rules #3,#4 and #5 a higher salience to make sure they always fired before rules #6,#7 and #8. 
-      When the rule fires, we know that $possible must represent the value for the cell so, as in Rule #2
-      we retract $possible and replace it with the equivalent, new ResolvedCellValue.
-      </P
->
-      <P
->&#13;      Rules #7 and #8 act in the same way as Rule #2 but check for single PossibleCellValues in a given 
-      column and a given zone of the grid respectively.
-      </P
->
-      <P
->&#13;      Rule #9 represents the most complex currently implemented rule. This rule implements the logic 
-      that, if we know that a pair of given values can only occur in two cells on a specific row, (for example
-      we have determined the values of 4 and 6 can only appear in the first row in cells 0,3 and 0,5) and 
-      this pair of cells can not hold other values then, although we do not know which of the pair contains 
-      a four and which contains a six we know that the 4 and the 6 must be in these two cells and hence 
-      can remove the possibility of them occuring anywhere else in the same row (phew!).
-      TODO: more detail here and I think the rule can be cleaned up in the DRL file before fully 
-      documenting it.
-      </P
->
-      <P
->&#13;      Rules #10 and #11 act in the same way as Rule #9 but check for the existance of only two possible 
-      values in a given column and zone respectively.
-      </P
->
-      <P
->&#13;      To solve harder grids, the rule set would need to be extended further with more complex rules that 
-      encapsulated more complex reasoning.
-      </P
->
-    </DIV
->
-    
-    <DIV
-CLASS="section"
-><H3
-CLASS="section"
-><A
-NAME="AEN97"
->Suggestions for Future Developments</A
-></H3
->
-      
-      <P
->&#13;      There are a number of ways in which this example could be developed. The reader is encouraged to 
-      consider these as excercises.
-      </P
->
-      <P
-></P
-><UL
-><LI
->&#13;          <P
->&#13;Agenda-group: agenda groups are a great declarative tool for phased execution. In this
-example, it is easy to see we have 2 phases: "resolution" and "validation". Right now, they are
-executed by creating two separate rule bases, each for one "job". I think it would be better
-for us to define agenda-groups for all the rules, spliting them in "resolution" rules and
-"validation" rules, all loaded in a single rule base. The engine executes resolution and
-right after that, executes validation.           
-	      </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;Auto-focus: auto focus is a great way of handling exceptions to the regular rules execution.
-In our case, if we detect an inconsistency, either in the input data or in the resolution
-rules, why should we spend time continuing the execution if it will be invalid anyway? I
-think it is better to simply (and immediatly) report the inconsistency as soon as it is found.
-To do that, since we now have a single rulebase with all rules, we simply need to define
-auto-focus attribute for all rules validating puzzle consistency.         
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;Logical insert: an inconsistency only exists while wrong data is in the working memory.
-As so, we could state that the the validation rules logically insert inconsistencies and
-as soon as the offending data is retracted, the inconsistency no longer exists.       
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;session.iterateObjects(): although a valid use case having a global list to add the found
-problems, I think it would be more interesting to ask the stateful session by the desired
-list of problems, using session.iterateObjects( new ClassObjectFilter( Inconsistency.class ) );
-Having the inconsistency class can also allow us to paint in RED the offending cells in the
-GUI.     
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;drools.halt(): even reporting the error as soon as it is found, we need a way to
-tell the engine to stop evaluating rules. We can do that creating a rule that in the presence
-of Inconsistencies, calls drools.halt() to stop evaluation.
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;queries: looking at the method getPossibleCellValues(int row, int col) in
-DroolsSudokuGridModel, we see it iterating over all CellValues and looking for the few
-it wants. That, IMO, is a great opportunity to teach drools queries. We just define a query
-to return the objects we want and iterate over it. Clean and nice. Other queries may be
-defined as needed.  
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;session.iterateObjects(): although a valid use case having a global list to add the found
-problems, I think it would be more interesting to ask the stateful session by the desired
-list of problems, using session.iterateObjects( new ClassObjectFilter( Inconsistency.class ) );
-Having the inconsistency class can also allow us to paint in RED the offending cells in the
-GUI.     
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;Globals as services: the main objective of this change is to attend the next change I will
-propose, but it is nice by its own I guess. :) In order to teach the use of "globals" as services,
-it would be nice to setup a call back, so that each rule that finds the ResolvedCellValue for a
-given cell can call, to notify and update the corresponding cell in the GUI, providing immediate
-feedback for the user. Also, the last found cell could have its number painted in a different
-color to facilitate the identification of the rules conclusions.  
-	     </P
->
-        </LI
-><LI
->&#13;         <P
->&#13;Step by step execution: now that we have immediate user feedback, we can make use of the
-restricted run feature in drools. I.e., we could add a button in the GUI, so that the user clicks
-and causes the execution of a single rule, by calling fireAllRules( 1 ). This way, the user
-can see, step by step, what the engine is doing. 
-	     </P
->
-        </LI
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-><A
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->Hello World</A
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->State Example</A
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->Fibonacci Example</A
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->Golfing Example</A
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->Trouble Ticket</A
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->Pricing Rule DT Example</A
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->Shopping Example</A
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->Honest Politician Example</A
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->Conways Game of Life</A
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