Is Netty what I'm searching for?
Johan3
hari97 at mymail.fi
Sun Jun 27 17:08:03 EDT 2010
Thank you and thanks for all for answering!
I also have a little question about UDP. I have a normal socket which I use
for everything, but UDP would be good for sending player-coordinates and
moves - "running" data, so it's not a problem if it loses some packets. In
basic socket and its pipeline I have a handler for it. Could I use the same
handler for UDP too? Is it possible that when a packet arrives - UDP or TCP
- it calls always the same messageReceived(....) -method? Also, it would be
good if user can define to use UDP or not. For example, there's some kind of
a "writeUDPifDefined(ChannelBuffer b)" -method in the serverhandler, and if
user have chosed to use UDP, it sends UDP-packet, otherwise it sends normal
TCP-packet.
Regards,
Johan
--
View this message in context: http://netty-forums-and-mailing-lists.685743.n2.nabble.com/Is-Netty-what-I-m-searching-for-tp5186104p5228609.html
Sent from the Netty User Group mailing list archive at Nabble.com.
More information about the netty-users
mailing list