Simple Implementation advice needed

fwachs fefewachs at gmail.com
Fri Aug 26 08:28:32 EDT 2011


Hi everybody! I'm new to netty so please bear with me :)

I'm building an MMO iPhone game, and I've chosen netty as my socket server
implementation.

I need to be able to send messages among different Channels, would you
recommend saving a ChannelGroup instance variable on the ServerHandler ?

This way when certain action X happens, which affects user Y, I can go and
search the Channel for Y and write to him.

Would you do this? If not, how would you implement something like this?

Thanks a lot in advance, I would really appreciate your input here.

Federico 


To Clarify a bit:

On my ServerPipelineFactory I do this:

pipeline.addLast("handler", handler);

Where handler is an instance of the class as well passed into the
constructor of the pipelineFactory.



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