Simple Implementation advice needed

fwachs fefewachs at gmail.com
Fri Aug 26 09:37:58 EDT 2011


Thanks a lot for your quick reply!

I'm not sure I understand how I can associate a channel to a connected user.
You mean I could have another class holding this?

Let's say I implement a World class right? This class would need a
register(User, Channel) method to hold all the information and a deregister
method to remove the users that leave the game.

Would that work?


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