Simple Implementation advice needed
fwachs
fefewachs at gmail.com
Fri Aug 26 09:37:58 EDT 2011
Thanks a lot for your quick reply!
I'm not sure I understand how I can associate a channel to a connected user.
You mean I could have another class holding this?
Let's say I implement a World class right? This class would need a
register(User, Channel) method to hold all the information and a deregister
method to remove the users that leave the game.
Would that work?
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