[rules-dev] Re: [drools-dev] async stuff
Mark Proctor
mproctor at codehaus.org
Tue May 15 01:39:25 EDT 2007
Hmm, maybe I meant for this to be a user configurable setting, so that
async wouldn't block engine if there was a large queue. Not sure, I'll
remove it for now.
Mark
Greg Barton wrote:
> Nah, yield() not necessary. The wait() inside of
> LinkedBlockingQueue.take() takes care of that. But
> the Thread.sleep(100) limits the CommandExecutor to
> only handling, at most, 10 Commands per second. Just
> wondering why that is.
>
> --- Mark Proctor <mproctor at codehaus.org> wrote:
>
>
>> heh, habit :) Hadn't put that much thought into it,
>> probably for my
>> testing purposes, whats better a standard yield() ?
>>
>> Mark
>> Greg Barton wrote:
>>
>>> Just looked at it. Looks good.
>>>
>>> Just curious: why the "Thread.sleep(100)" on line
>>>
>> 39
>>
>>> of org.drools.concurrent.CommandExecutor?
>>>
>>> --- Mark Proctor <mproctor at codehaus.org> wrote:
>>>
>>>
>>>
>>>> Greg,
>>>>
>>>> Did you checkout what I did with the async apis
>>>>
>> in
>>
>>>> 4.0 MR2, happy I got
>>>> the balance and implementation right?
>>>>
>>>> Mark
>>>>
>>>>
>>>>
>>>>
>>>>
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