[security-dev] IDM Realms and Applications - The Nitty Gritty
Shane Bryzak
sbryzak at redhat.com
Tue Nov 13 19:26:49 EST 2012
I'd like to go through the proposed design for Realms and Applications
in detail, as this is quite an important feature to get right and we all
need to be on the same page with this before we proceed.
To start with the basics, let's look at the relationship between Realms
and Applications:
Realms and Applications
Each realm is a totally segregated "island" of identity state, with no
crossover of state between the realms. Applications, Users, Groups and
Roles only exist within the scope of their containing realm. Realms are
top level constructs, and due to reasons of complexity and practicality
we don't support a Realm "hierarchy"; i.e. there are no Realms within
Realms.
Let's take a look next at how Users and Groups fit into this:
Users and Groups
All User and Group objects are first class citizens within a Realm. If
we think of this in terms of the corporate model, a company may be
represented by a single Realm, with its employees as Users. Each
department and sub-division could be represented as a Group, with Users
(employees) belonging to one or more of these Groups. There is also a
hierarchy for Groups, which allows greater flexibility in defining the
company structure. Let's take a closer look at how this structure is
defined:
User and Group Memberships
Each User can be a member of zero or more Groups, while each Group may
be a subgroup of one parent Group.
Let's take a look at Roles next. While both Users and Groups sit at the
top level of the Realm, Roles are all application specific:
Roles
Each Application may define zero or more Roles, each of which may be
used within the scope of the Application's authorization rules to
determine the appropriate privilege levels for Users. Roles may be
granted to either a User or a Group, as illustrated by the following
diagram:
User and Group Roles
Each role may be granted as an Application Role (i.e. a Role membership
that has no Group component) or as a "standard" Role (which does have a
Group component). An Application Role is used to grant broad
application privileges to a select User or Group, for example you might
wish to grant an Application-specific "admin" role to all members of the
"/employees/itdepartment/managers" Group. A standard role is used when
you wish to grant a Group-specific privilege to either an individual
User or a Group of Users, for example granting a User the Role
"TechSupport" for the Group "/department/cardiology/doctors".
So in summary, PicketLink will support:
1) Realms, which represent top level boundaries of segregated identity
state, and are arranged in a flat (rather than hierarchical) structure.
2) Applications, which essentially represent a group of services and
resources.
3) Roles, which are specific to an Application and are defined for the
purpose of controlling access to the services and resources provided by
the Application.
4) Users, a top level construct within a Realm that represents an entity
that may access the services and resources provided by one or more
Applications.
5) Groups, another type of top level construct within a Realm, arranged
within a hierarchical structure and that may be used to define broader
associations of Users and sub-Groups for the purpose of assigning
coarse-grained privileges to an Application's services and resources.
Impact on Identity Management API
-----------------------------------------------
One of the most important factors in implementing support for Realms and
Applications is the impact on the IDM API. As a primary goal for
PicketLink is to provide a simplified API for developers, this support
must be provided in a manner that doesn't pollute the API with
unnecessary complexity. To that end, let's start by looking at the
simplest use case, in which a developer embeds PicketLink into their own
application.
Default Realm and Application
--------------------------------------
To allow for a developer to use PicketLink in the simplest way possible,
I propose that we introduce the concept of a "default" Realm and
"default" Application. By doing this, we can allow the developer to
simply use the basic PicketLink API without having to be aware of these
more advanced features. For example, let's pretend that the developer
wants to create a new User:
User user = new SimpleUser("jsmith");
If we were forcing the developer to deal with Realms and Applications,
they would then have to write something like this to create the new User:
identityManager
.forRealm("default")
.createUser(user);
However by assuming that an unspecified Realm is the "default" realm,
the code looks like this:
identityManager
.createUser(user);
If the default Realm doesn't exist at the time, it will be created
automatically (the same goes for the default Application).
Likewise, when creating a new Role:
Role role = new SimpleRole("admin");
The developer would have to write the following code if we didn't
support a default application:
identityManager
.forApplication("default")
.createRole(role);
If we do support a default though, the code looks like this:
identityManager
.createRole(role);
As a side note, the above examples are slightly contrived because the
forRealm() and forApplication() methods wouldn't accept a String (rather
they'd expect either a Realm or Application object) - this leads us into
our next point.
Realm and Application Management
----------------------------------------------
To properly support Realms and Applications we will require a number of
management methods, similar to what we have for Users, Groups and
Roles. I propose the addition of the following methods to IdentityManager:
void createRealm(Realm realm);
Realm getRealm(String realm);
void removeRealm(Realm realm);
Collection<Realm> getRealms();
void createApplication(Application application);
Application getApplication(Realm realm, String application);
void removeApplication(Application application);
Collection<Application> getApplications(Realm realm);
This obviously requires the addition of two new classes to the model API
also, Realm and Application:
public class Realm {
private String name;
public Realm(String name) {
this.name = name;
};
public String getName() {
return name;
}
}
public class Application {
private Realm realm;
private String name;
public Application(Realm realm, String name) {
this.realm = realm;
this.name = name;
}
public Realm getRealm() {
return realm;
}
public String getName() {
return name;
}
}
Usage
--------
One other thing I'd like to discuss is usage scenarios, specifically in
Java EE6 applications. I'd like to propose that we provide a producer
method that supports the following form of injection for the
IdentityManager:
First of all, injecting an IdentityManager that uses the default Realm
and default Application (the most common use case for embedded PicketLink):
@Inject IdentityManager identityManager;
Secondly, injecting an IdentityManager for a specific Realm:
@Inject @ForRealm("public") IdentityManager identityManager;
Lastly, injecting an IdentityManager for a specific Application:
@Inject @ForRealm("public") @ForApplication("forums") IdentityManager
identityManager;
It would also be nice if we could provide support for "configure once",
where the developer can configure a specific Realm and Application and
any injected IdentityManager would default to using them. There's
probably a few different ways to achieve this, so if anyone has a
preference please let me know.
Summary
------------
This pretty much describes the entire proposal for Realms and
Applications. I'd like all stakeholders to please carefully review the
design, in particular the 5 summary points that describe the
restrictions of this model. If we all agree on this, then we should be
able to release a stable version of the API very shortly. Some further
work may be required the bring the configuration and some IdentityStore
implementation details inline with the new design, but that won't affect
the API.
Thanks!
Shane
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