[rules-users] Help creating a GUI for an example

Wolfgang Laun wolfgang.laun at gmail.com
Thu Jun 4 13:03:51 EDT 2009


I have a few idle days starting this weekend. I have some (real-world)
experience doing 2D graphics with AWT, so I might qualify ;-)

Send me the specs, please, unless you are already crowded by applications.

-W


On 6/3/09, Edson Tirelli <tirelli at post.com> wrote:
>
>    Hey people,
>
>    To achieve a list of short term goals related to Drools, I am
> implementing a fairly interesting new example using as many features from
> the Drools 5 platform as I see fit. Among other things, this example will
> serve as a basis for a few tutorials on the engine capabilities that I want
> to create.
>
>    To keep the example accessible to everyone, and at the same time keeping
> things a bit more fun, I dropped the idea of developing a business
> application and decided to go with a board game implementation, so that at
> the same time it is easy enough for people to understand but complex enough
> to demonstrate the engine features. At this point, I have a bit more than 50
> rules already implemented for this example, it uses drools flow, custom
> evaluators and custom accumulate functions. I will still add work items, DSL
> and fusion features. In the end, I estimate the example will have between
> 120 and 150 rules, what is pretty decent for an example, I think.
>
>    Anyway, digressions aside, I could really use some help from someone
> willing to develop a GUI for it. The GUI is basically a diamond shaped board
> (or a square board with a 45 degrees rotation, if you prefer), 18 square
> pieces and 18 cards. I have images for most of the components, but you are
> free to create new if you fancy. The game will be played by 2 AI players,
> against each other, so there is no need for user commands on the game
> itself. Instead, the user should be able to control the game pace (i.e., see
> the game move-by-move, slow or fast-forward).
>
>    The game already works from start to end, although players are still in
> the Artificial Dumbness state (they will move to Artificial Intelligence in
> the future). So, if anyone is willing to help, we can start plugging in the
> GUI asap. Please send me a private mail and I will send you the details.
>
>    Thanks,
>        Edson
>
> --
>  Edson Tirelli
>  JBoss Drools Core Development
>  JBoss, a division of Red Hat @ www.jboss.com
>
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>
>



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