[undertow-dev] Undertow Websockets production tweak

Ali Ok aliok at apache.org
Tue Feb 16 07:07:55 EST 2016


Hi all,

I will soon go live with a project of mine which uses Undertow.
I was wondering if you could give me some advice on tweaking Undertow for
the production use.

The only things I found are:

*
http://undertow.io/undertow-docs/undertow-docs-1.3.0/index.html#common-listener-options
* http://lists.jboss.org/pipermail/undertow-dev/2015-March/001169.html

Number of configurable things on the documentation and also when I was
reading the code drove me crazy :)

My use case is:

* Undertow only used as a websocket endpoint of an MMO game; no servlet or
something
* Binary data only (Protobufs, specifically)
* 300-400 concurrent connections per server
* High frequency of transfer, again per server (23 KB/s transfer out per
connection; 1 KB/s transfer in per connection)
* Limited server specs (1 core CPU, 1GB RAM)

I know I cannot of course ask you the exact configuration. What I am
looking for is some help at pointing at the right direction.

Thanks,
Ali



-- 
My Blog: http://blog.aliok.com.tr
Twitter: http://twitter.com/aliok_tr
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.jboss.org/pipermail/undertow-dev/attachments/20160216/a7acc643/attachment.html 


More information about the undertow-dev mailing list