[aerogear-dev] Data Sync Thoughts

Summers Pittman supittma at redhat.com
Tue Jan 28 12:09:00 EST 2014


On 01/28/2014 11:48 AM, Matthias Wessendorf wrote:
>
>
>
> On Tue, Jan 28, 2014 at 4:54 PM, Summers Pittman <supittma at redhat.com 
> <mailto:supittma at redhat.com>> wrote:
>
>     On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
>     > On Jan 28, 2014, at 10:30 AM, Summers Pittman
>     <supittma at redhat.com <mailto:supittma at redhat.com>> wrote:
>     >
>     >> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
>     >>> yup, this is another Data Sync thread,
>     >>>
>     >>>>  From a client side perspective, i have concerns that there
>     is still not a clear direction yet.
>     >>> I know there are multiple ideas floating around on what our
>     model should be,  i'm all for choice, but what about deciding on 1
>     model to get started with.  Then later once we have this nailed
>     down,  we can have other "adapters" with different models perhaps
>     >> All the data model is is an envelope of sync metadata around an
>     object
>     >> right?
>     > right
>     >
>     >> We also need to think about the API and server/client protocol
>     as well.
>     >>
>     >> I think that for sync 1.0 we could focus on the following
>     behavior (it
>     >> worked for my demos at least)
>     >>
>     >> 1.  We have a Sync factory similar to Pipeline, Authenticator,
>     >> Registrar, and KeyService.
>     >> 2.  The Sync factory consumes/manages Synchronizer instances.
>     >> 3.  AG Synchronizer listens for sync messages using UnifiedPush
>     endpoints.
>     > i thought for a 1.0 we weren't thinking about "realtime"
>     When I hear realtime I think sub 100 ms updates to all clients. (think
>     gaming)
>
>     What I thought we were going for was something closer to email.  The
>     data gets changed and at some point in the future the client
>     knows. More
>     specifically, the thing the ONE thing that makes sync special is
>     it is a
>     push instead of poll implementation.
>
>
> You mean using Mobile Push to send actual content?  Hrm, I guess that 
> does not work w/ SimplePush;
No not really.  I mean what I said in the other email when you asked the 
same question ;)
> The mobile push is really more for notification that "something" has 
> changed. Clients than could ping the sync-server for latest value
Yes.  This ^^.  That is what my "ideal" will do for 1.0
>
>
>     >
>     >> 4.  AG Synchronizer sends sync messages using Pipes
>     >> 5.  AG Synchronizer holds local data in a store
>     >>
>     >> 6.  When AGSynchronizer gets a message it is responsible for
>     updating
>     >> the Store and then notifying code listing for updates OR for
>     notifying
>     >> the code that an error has occurred and needs to be addressed.
>     >>
>     >> 7.  When the developer updates data in the store, the synchronizer
>     >> should package that data and send it to the server.  The
>     synchronizer is
>     >> responsible for error handling, retrying, back-off, etc.
>     >>
>     >> 8.  We should include multiple synchronizer implementations to
>     deal with
>     >> multiple very simple use cases which involve legacy systems. (For
>     >> instance polling to load static data on a schedule.)
>     >>
>     >> Thoughts? Tomatoes?
>     >>>
>     >>>
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>
>
> -- 
> Matthias Wessendorf
>
> blog: http://matthiaswessendorf.wordpress.com/
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