[rules-users] Mythic Game Project Addition Artificial Intelligence and Quest System Components

Mark Proctor mproctor at codehaus.org
Mon Jan 10 18:11:39 EST 2011


http://blog.athico.com/2011/01/mythic-game-project-addition-artificial.html

"In this project, we describe the design decisions and principles behind 
the arti cial intelligence (AI) for a multiplayer online role playing 
game, and our use of an expert system to implement it. We explain how we 
organize AI rules into les, how those rules are assembled from a 
database, how AI is assigned to entities, the di erent types of AI, the 
di erent phases of AI, and how we manage facts used by AI. We also 
review some of the history behind the Mythic project, where it is 
headed, what an expert system is and why we chose to use one for our 
project. The result of our project is a design that allows us to have 
diverse AI behavior and exibility to reuse code to create new behaviors, 
but may prove to be ineffcient if implemented on systems with many 
players or many instances of AI running."




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