[weld-dev] ref guide (re)draft ready
Jason Porter
lightguard.jp at gmail.com
Mon Nov 2 11:47:57 EST 2009
On Sun, Nov 1, 2009 at 21:33, Dan Allen <dan.j.allen at gmail.com> wrote:
> I've made it all the way through the ref guide with revisions that reflect
> that changes to the RI and spec names and the latest nomenclature and
> semantics from the spec. It's now ready for a technical review and
> proofreading (in trunk)
>
> https://svn.jboss.org/repos/weld/doc/trunk/reference
> http://anonsvn.jboss.org/repos/weld/doc/trunk/reference
>
> Since there was so much to change, I'm sure there are places where the
> semantics didn't get properly updated or an explanation is still out of
> date. Also, there were some areas of the ref guide that were thin, and I
> didn't have time to fill it all in. If you feel comfortable explaining a
> topic, please don't be shy to revise or suggest revisions.
>
> Here are some notes to consider:
>
> - Java SE sections need review for accuracy, relevance
> - Extending CDI (extend.xml) is extremely thin, to the point of being
> marginally useful compared to the spec
> - Weld extensions (extensions.xml) is underwhelming; do we have more to say
> than just about logging?
> - The chapter on producer fields (producerfields.xml) is missing, though
> producer fields are explained in intro.xml
> - The Weld SPI needs to be reviewed for accuracy, relevance (ri-spi.xml);
> this was a *long* chapter and I just don't know the Weld SPI yet
>
> I did add a lot of content while revising, but the ref guide can always be
> improved.
>
> -Dan
>
> --
> Dan Allen
> Senior Software Engineer, Red Hat | Author of Seam in Action
> Registered Linux User #231597
>
> http://mojavelinux.com
> http://mojavelinux.com/seaminaction
> http://www.google.com/profiles/dan.j.allen
>
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>
I'd love to take a look through it (currently reading the spec), but
I'd rather not read the XML files. Is there a simple way to generate
the PDF or the HTML files, or do I need to check everything out and
build from there?
--
Jason Porter
Real Programmers think better when playing Adventure or Rogue.
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