[rules-users] Mythic Game Project Addition Artificial Intelligence and Quest System Components

Andrew Waterman awaterma at ecosur.mx
Tue Jan 11 14:26:20 EST 2011


Great blog, cool paper.  Thanks Mark!

A

On Jan 10, 2011, at 5:11 PM, Mark Proctor wrote:

> http://blog.athico.com/2011/01/mythic-game-project-addition-artificial.html
> 
> "In this project, we describe the design decisions and principles behind 
> the arti cial intelligence (AI) for a multiplayer online role playing 
> game, and our use of an expert system to implement it. We explain how we 
> organize AI rules into les, how those rules are assembled from a 
> database, how AI is assigned to entities, the di erent types of AI, the 
> di erent phases of AI, and how we manage facts used by AI. We also 
> review some of the history behind the Mythic project, where it is 
> headed, what an expert system is and why we chose to use one for our 
> project. The result of our project is a design that allows us to have 
> diverse AI behavior and exibility to reuse code to create new behaviors, 
> but may prove to be ineffcient if implemented on systems with many 
> players or many instances of AI running."
> 
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