I don't think a registration back end would be that hard to do for you.
I'd be curious to know how in-app purchases would work. Isn't that
something you have to go through Apple to do if on iphone? I have no
idea about Android. Maybe that's a service you could leverage for
authentication and identity. Seems like an interesting problem. Get
back to us on what you decide to do please!
On 2/28/17 4:05 PM, Mat Pataki wrote:
Thanks Bill, this is really helpful.
I suspected that I've have to write something custom for this purpose,
but it's good to know that I've not just missed something obvious.
There are some pretty strong business reasons to keep our users in our
app during authentication, and in particular during the initial user
registration, reasons that I don't think are specific to my company,
but to mobile games generally. Although I can understand KeyCloak's
opinion about using the mobile browser for this purpose, this is very
likely a sticking point for many mobile game studios, but I digress.
Thanks again for the speedy response!
Mat
On Tue, Feb 28, 2017 at 3:43 PM Bill Burke <bburke(a)redhat.com
<mailto:bburke@redhat.com>> wrote:
You want users to be able to login through a social provider? We
don't
have a REST-based social login abstraction. Its all browser based.
Keycloak delegates authentication to social providers. One big problem
is that not all social providers are necessarily password only.
Depending on the user they might require an OTP or code sent by SMS.
So, unless the provider has some kind of challenge response REST
API, we
wouldn't know what to prompt for credentials.
For registration you're going to have to write some custom backend
that
sits between your mobile app and Keycloak. Right now, we don't have a
REST api for unauthenticated user registration. We also don't
have fine
grain roles so you can say a particular user account is allowed to
register new users.
For mobile, we were hoping that apps would do mobile redirects to the
phone's browser. Our web pages are completely themable and
customizable
so that you could brand them to your company.
On 2/28/17 2:06 PM, Mat Pataki wrote:
> Hello!
>
> I'm a developer at a mobile gaming company, and I'm trying to better
> understand how/if KeyCloak fits within the paradigm that we
have, and that
> I believe also to be pretty typical in this space. At the moment
I am
> specifically interested in User Registration and Authentication.
I should
> say that I've spent a larger amount of time with the
documentation before
> turning here, so hopefully I'm not missing something completely
obvious
> (although I can't really rule that out!).
>
> Third party identity providers such as facebook and google
provide mobile
> SDKs that are capable of completing the OAuth2 flow with their
respective
> identity platforms. In the end, our consuming mobile apps
receive an access
> token if all goes well. We send this token to our current custom
backend
> authentication solution which will validate them, obtain an ID
from the
> identity provider, and link that ID to our own internal ID for
the user.
> It's this backend component that I would like to replace with
KeyCloak.
>
> For reference, I see very similar code to this in the KeyCloak
source, here
>
<
https://github.com/keycloak/keycloak/blob/master/services/src/main/java/o...;,
> which is encouraging!
>
> The problem however, is that KC's social login flow, and
seemingly the
> custom SPI flows as well, all begin with the web based
registration page.
> For our use case, we would like to avoid directing our users
away from our
> app during this process, and in fact avoid performing the OAuth2
flow
> between us and facebook, for example, entirely. This is
something we have
> today via these client SDKs.
>
> Down the line we plan to use KeyCloak for it's more traditional
use cases,
> including securing our own micro serves and applications, but that's
> assuming that we can solve this problem.
>
> Any advice would be greatly appreciated! Thanks in advance!
>
> Mat
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