If you want to use a pattern like that you can create another thread
inside the connected() method.
In general though blocking a thread is not a great way to handle this
as you need one thread per connection. You would generally register
the created endpoint somewhere in connected, and then whenever an
event is generated send the message from whatever thread generated the
event.
Stuart
On Tue, May 2, 2017 at 11:19 AM, Ryan Dewell <ryan(a)dewell.org> wrote:
OK, on connected I could send say the 10 “events” which occurred
since
“lastEventId”.
Once the connection has been established/connected, where do I send the next
N events, that maybe occur minutes after the initial “connected”.
In my mind I thought this all occurred inside “connected”. Meaning
connected would wait until some new events were available, send those, ad
infinitum.
Thanks,
Ryan
On May 1, 2017, 6:20 PM -0600, Stuart Douglas <sdouglas(a)redhat.com>, wrote:
When you send you are blocking the IO thread, so the events don't
actually get put on the wire till the IO thread returns.
Stuart
On Tue, May 2, 2017 at 7:54 AM, Ryan Dewell <ryan(a)dewell.org> wrote:
Playing around at the moment, and missing something about the threading
situation as it pertains to sending events.
In my ServerSentEventConnectionCallback:
public void connected(ServerSentEventConnection connection, String
lastEventId) {
try {
for (int i = 0; i<10; i++){
connection.send("i="+i);
Thread.sleep(1000);
}
} catch (Exception e) {
throw new RuntimeException(e);
}
}
Sending events, with one second between each.
I’d expect the time between events to be reflected in the browser / client.
However what instead happens is all 10 events arrive within the same
millisecond (nanoseconds apart according to Chrome console time).
So I’m missing something here. But I don’t see anything obvious. For
example, there is nothing like a “flush()” on ServerSentEventConnection that
could be used after each event is sent.
Ideas/guidance?
Thanks!
Ryan
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