Yes, dangerous indeed... You always need to know what you're doing when
creating software ;-)
And it's still maybe a better analogy than having to lift a heavy hammer,
work hard and pour a lot of sweat to make your sword sharp ;-)
But I really think a logo should be very simple which would be the case for
a simple flame...
Cheers,
Koen
On Tue, Jul 12, 2011 at 10:06 AM, Paul Bakker <paul.bakker.nl(a)gmail.com>wrote:
But one small mistake and it will burn your project to the ground...
;-)
On Tue, Jul 12, 2011 at 10:01 AM, Koen Aers <koen.aers(a)gmail.com> wrote:
> A bit late but I'll throw in my ideas as well. I also initially liked the
> anvil image, but I think we should carefully consider Max's arguments. Also,
> though Dan's analogy of 'banging out a sword' is nice, I think it is not
> something obvious.
>
> That's why after thinking about it for a while I would be inclined to be
> in favour of r1v6. But I would actually leave out the hands of Prometheus. I
> think a flame is a good logo because it is simple, it relates to a forge
> well and more in general fire has always been a - dangerous, i admit - tool
> for people to create all kinds of things. Moreover fire is very agile, you
> can carry and use it everywhere.
>
> My 2 cents,
> Koen
>
>
> On Tue, Jul 12, 2011 at 9:39 AM, Max Rydahl Andersen <
> max.andersen(a)redhat.com> wrote:
>
>> btw. the recognizability factor of the "anvil" is though a big factor.
>>
>> But wondering how it will look at 64x64/32x32/16x16 icon sizes which is
>> what will show up in stuff like eclipse ?
>>
>> /max
>>
>> On Jul 12, 2011, at 09:00, Ronald van Kuijk wrote:
>>
>> > Yes, everything you want with the limitation that
>> > - it wil be rigid
>> > - not flexible (in many ways)
>> > - not easily modifieable
>> > - made to last (think horseshoes)
>> > - ...
>> >
>> > ;-)
>> >
>> > Being close to Amsterdam and Antwerp, something like a diamond cutter
>> > comes to mind :-)
>> >
>> > 2011/7/12, Dan Allen <dan.j.allen(a)gmail.com>:
>> >> On Mon, Jul 11, 2011 at 17:37, Paul Bakker
<paul.bakker.nl(a)gmail.com>
>> wrote:
>> >>
>> >>> I like the sword analogy, makes sense being a "craftsman"
developer.
>> Not
>> >>> sure if a sword would fit well in the logo (might get too
>> complicated),
>> >>> but
>> >>> the idea behind it is perfect :-)
>> >>>
>> >>> I agree on the lightweight part too. The only thing that should be
>> clear
>> >>> is
>> >>> that you won't get any lock-in with Forge, but to my opinion a
anvil
>> >>> doesn't
>> >>> say you do have a lock-in. It also implies Forge is a tool that
>> supports
>> >>> your crafsman work.
>> >>>
>> >>>
>> >> Exactly. Anvils let you create what you want, the way you want to
>> create it
>> >> :) So indeed.
>> >>
>> >> -Dan
>> >>
>> >> --
>> >> Dan Allen
>> >> Principal Software Engineer, Red Hat | Author of Seam in Action
>> >> Registered Linux User #231597
>> >>
>> >>
http://www.google.com/profiles/dan.j.allen#about
>> >>
http://mojavelinux.com
>> >>
http://mojavelinux.com/seaminaction
>> >>
>> > _______________________________________________
>> > forge-dev mailing list
>> > forge-dev(a)lists.jboss.org
>> >
https://lists.jboss.org/mailman/listinfo/forge-dev
>>
>> /max
>>
http://about.me/maxandersen
>>
>>
>>
>>
>> _______________________________________________
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>> forge-dev(a)lists.jboss.org
>>
https://lists.jboss.org/mailman/listinfo/forge-dev
>>
>
>
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>
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>
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