If you are using the Undertow builder API it will adapt to your systems specs. In your
case the default config should be fine I think. One thing you may want to look at is the
buffer size, which controls the size of web socket frames.
Stuart
----- Original Message -----
From: "Ali Ok" <aliok(a)apache.org>
To: undertow-dev(a)lists.jboss.org
Sent: Tuesday, 16 February, 2016 11:07:55 PM
Subject: [undertow-dev] Undertow Websockets production tweak
Hi all,
I will soon go live with a project of mine which uses Undertow.
I was wondering if you could give me some advice on tweaking Undertow for the
production use.
The only things I found are:
*
http://undertow.io/undertow-docs/undertow-docs-1.3.0/index.html#common-li...
*
http://lists.jboss.org/pipermail/undertow-dev/2015-March/001169.html
Number of configurable things on the documentation and also when I was
reading the code drove me crazy :)
My use case is:
* Undertow only used as a websocket endpoint of an MMO game; no servlet or
something
* Binary data only (Protobufs, specifically)
* 300-400 concurrent connections per server
* High frequency of transfer, again per server (23 KB/s transfer out per
connection; 1 KB/s transfer in per connection)
* Limited server specs (1 core CPU, 1GB RAM)
I know I cannot of course ask you the exact configuration. What I am looking
for is some help at pointing at the right direction.
Thanks,
Ali
--
My Blog:
http://blog.aliok.com.tr
Twitter:
http://twitter.com/aliok_tr
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