btw. Eclipse Osgi and the Eclipse 4 platform uses JSR-330 style injection for their stuff.
worth taking a look at if you are going this way.
does osgi solves tooling multiple version problems ? nope - osgi's notions aren't
really helpful in having a tool that can work reliable against multiple runtimes.
since osgi is used in eclipse tooling it allows install/uninstalls ? Nope - since state
sharing is needed in java code they cannot do this cleanly - and moving it all to services
- the code would be super tricky to get right in my experience (Paul hints at this in his
"theoretically speaking")
does osgi help users ? nope - they don't get their features faster because of this.
/max
On 25 Sep 2012, at 09:16, Paul Bakker <paul.bakker.nl(a)gmail.com> wrote:
Let's start by explaining something about OSGi. When designing
towards modularity there are two parts of OSGi that are important:
1) the classloading mechanism.
Bundles (modules) declare their requirements on other packages (imports) in a manifest
file. Bundles can also export packages by declaring them in the manifest so that they
become available to other bundles. When the OSGi container is started the resolver will
check if all declared imports are available (exported by another bundle), if not, the
bundle will not start. The resolver supports versions and ranges of version, and it's
possible to have several versions of the same package installed. This mechanism makes sure
that you will never get classnotfoundexceptions because the resolver checks if all
requirements are fulfilled, and makes sure that implementation classes can simply be
hidden by not exporting them; perfect for making sure others only use your public APIs.
Also note that you never write the import headers yourself (this would be a lot of work),
they should be calculated by tools (bnd) instead. Exports are defined yourself however.
This mechanism is similar to what JBoss Modules is doing; although it's doing a
little more (which makes the resolver a little slower). Because startup speed is on the
most important aspects of AS7 the resolver overhead during startup was not acceptable. I
didn't see the numbers so I can judge on this, but I have seen many other very large
applications that work fine (and start up A LOT quicker then Forge...)
Also note that just having separate classloaders doesn't give you real modularity
yet, for that we need services...
2) dynamic services
A service is simply a class registered as a service; compare this to a class
registered/picked up to the CDI bean manager. A service can be injected in other services,
and in practice the model works very similar with other dependency injection solutions.
Implementation code that should be available to others (using an API) should be published
as a service; the client uses the service by it's API and simply injects the service.
What makes services different from other dependency injection solutions is that they can
be dynamically registered and de-registered; they can come and go during runtime. Of
course this just happens randomly, there are good reasons to do this. For example, a
bundle is re-installed (new version), or uninstalled. The services of this bundle will
also become unavailable. Or you might pick up new configuration somewhere that should
start new services for example.
What happens to clients of a service that is de-registered though? In most cases you
would want to de-register the client (a service itself as well) as well. In other cases
you might just switch to another service that publishes the same API, or just continue
work without the service. This sounds way more complex than it is; you solve these things
by simply configuring this in your dependency injection framework, and everything will be
handled automatically.
So theoretically speaking, a Forge implementation in OSGi would require the following:
-Define all Forge APIs in one or more API bundles
-Implement the core as OSGi services.
-A plugin is also an OSGi service, and implements a plugin interface. They are registered
"whiteboard style".
-A plugin injects core features by injecting OSGi services (remember, this is just DI
similar as we do now)
-Plugins can be dynamically installed/de-installed/reloaded by simply reloading the
bundle and registering the service
So yes, the architecture of Forge fits OSGi perfectly.
In my opinion OSGi is not too complex. The spec is large, but that is because it's a
spec that is being used over 10 years now! It supports many corner cases, and if you would
have to understand each corner case you could definitely say it's complex. You
don't have to however, in most cases you really only deal with the basics and they are
easy. Compare it to the CDI spec. The CDI spec has many tricky corner cases as well, but
most users don't even know about those corner cases, and this is fine. If you would
implement your own OSGi container you would have to deal with the complexity, but by just
using OSGi you don't.
So should we start using OSGi? Well this is a difficult question... In my opinion we
should have started that way, but it might be a little late for that. OSGi shouldn't
be hacked on top of Forge, that's just going to bring more problems. Forge itself
should be build in OSGi, but this will of course change things. The programming model
would be very similar, but the exact APIs etc. would be considerably different. I'm
not sure this is feasible at this point.
If you want to see the basics of programming in OSGi (with dynamic services etc.) take a
look at this talk:
http://parleys.com/#st=5&id=3361&sl=0. Skip to the part where I
start coding :-)
Paul
On Sep 25, 2012, at 2:23 , Dan Allen <dan.j.allen(a)gmail.com> wrote:
> ...which is pretty consistent with my point as well. It's too over-engineered (as
are the arguments as to why it isn't) for low-level containers. But the need (to live
in this world) is nothing a layer of abstraction can't satiate :)
>
> -Dan
>
> On Mon, Sep 24, 2012 at 6:13 PM, JFlower <fiorenzino(a)gmail.com> wrote:
> i remember this post:
>
> I've rarely in my life met a more overengineered, overcomplex spec than OSGi.
Compatibility with OSGi should be an anti-requirement in any sane world.
> Unfortunately we live in this world :-(
>
> Gavin King
>
> [
http://in.relation.to/22155.lace]
>
> Fiorenzo
>
> PS i never used osgi in my jee apps, and i hate my eclipse when i need to restart it
after a plugin installation...
>
> 2012/9/25 <ggastald(a)redhat.com>
> Hello,
>
> I've been done some thinking and researching for Forge 2.0 based on the last
forge meeting we had and the current code in the 2.0 branch, and it seems that the
architecture we're looking for is very close to OSGi architecture itself (regarding to
plugability and modularity).
>
> I'm also afraid that we'll face the same problems that OSGi tries to solve.
As my current experience with OSGi is next to minimal (and probably to better understand
why and have some arguments if someone asks me about it), I would like some opinions about
the advantages/disadvantages of why not having the Forge container as an OSGi compliant
solution.
>
> Also, don't get me wrong: I am not trying to convince anyone of using OSGi into
the forge core, just want to understand better why this architecture is not a viable
solution so far. I know Lincoln is against using it, but I just want some arguments in
case someone asks me in conferences and stuff :)
>
> Of course, we need to keep using CDI and annotations as well. So if it's possible
to have that and at the same time the modularity (and plugability) offered by OSGi, it
would be awesome.
>
> Looking forward for your answers !
>
> Best Regards,
>
> --
> George Gastaldi | Senior Software Engineer
> JBoss Forge Team
> Red Hat
>
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>
> --
> Dan Allen
> Principal Software Engineer, Red Hat | Author of Seam in Action
> Registered Linux User #231597
>
>
http://google.com/profiles/dan.j.allen
>
http://mojavelinux.com
>
http://mojavelinux.com/seaminaction
>
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