Regarding your OOMs, apart from restricting how much state gets transferred (aggressive
eviction + a cache loader) and perhaps a shared database cache loader for persistent
state, all I can recommend is allocating more mem until you can use streaming state
transfers.
Regarding the performance of 2.0.0, in CR1 we just focused on features and not
performance. with CR2 it will be more on stability of CR1 features, and after that we
will be looking at performance. I expect 2.0.0 to be (marginally) slower than 1.4.1 when
we go GA (1.4.1 is our fastest release to date).
By the time 2.1.0 (much shorter cycle than the 1.4.x -> 2.0.0) comes around I hope to
beat 1.4.1 in performance as well, since I have some internal architectural changes in
2.1.0 which will take advantage of and optimise for the 2.x APIs.
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