On 01/28/2014 11:48 AM, Matthias Wessendorf wrote:
On Tue, Jan 28, 2014 at 4:54 PM, Summers Pittman <supittma(a)redhat.com
<mailto:supittma@redhat.com>> wrote:
On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
> On Jan 28, 2014, at 10:30 AM, Summers Pittman
<supittma(a)redhat.com <mailto:supittma@redhat.com>> wrote:
>
>> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
>>> yup, this is another Data Sync thread,
>>>
>>>> From a client side perspective, i have concerns that there
is still not a clear direction yet.
>>> I know there are multiple ideas floating around on what our
model should be, i'm all for choice, but what about deciding on 1
model to get started with. Then later once we have this nailed
down, we can have other "adapters" with different models perhaps
>> All the data model is is an envelope of sync metadata around an
object
>> right?
> right
>
>> We also need to think about the API and server/client protocol
as well.
>>
>> I think that for sync 1.0 we could focus on the following
behavior (it
>> worked for my demos at least)
>>
>> 1. We have a Sync factory similar to Pipeline, Authenticator,
>> Registrar, and KeyService.
>> 2. The Sync factory consumes/manages Synchronizer instances.
>> 3. AG Synchronizer listens for sync messages using UnifiedPush
endpoints.
> i thought for a 1.0 we weren't thinking about "realtime"
When I hear realtime I think sub 100 ms updates to all clients. (think
gaming)
What I thought we were going for was something closer to email. The
data gets changed and at some point in the future the client
knows. More
specifically, the thing the ONE thing that makes sync special is
it is a
push instead of poll implementation.
You mean using Mobile Push to send actual content? Hrm, I guess that
does not work w/ SimplePush;
No not really. I mean what I said in the other email
when you asked the
same question ;)
The mobile push is really more for notification that
"something" has
changed. Clients than could ping the sync-server for latest value
Yes. This ^^.
That is what my "ideal" will do for 1.0
>
>> 4. AG Synchronizer sends sync messages using Pipes
>> 5. AG Synchronizer holds local data in a store
>>
>> 6. When AGSynchronizer gets a message it is responsible for
updating
>> the Store and then notifying code listing for updates OR for
notifying
>> the code that an error has occurred and needs to be addressed.
>>
>> 7. When the developer updates data in the store, the synchronizer
>> should package that data and send it to the server. The
synchronizer is
>> responsible for error handling, retrying, back-off, etc.
>>
>> 8. We should include multiple synchronizer implementations to
deal with
>> multiple very simple use cases which involve legacy systems. (For
>> instance polling to load static data on a schedule.)
>>
>> Thoughts? Tomatoes?
>>>
>>>
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