On Tue, Jan 28, 2014 at 6:09 PM, Summers Pittman <supittma(a)redhat.com>wrote:
On 01/28/2014 11:49 AM, Matthias Wessendorf wrote:
On Tue, Jan 28, 2014 at 5:01 PM, Summers Pittman <supittma(a)redhat.com>wrote:
> On 01/28/2014 10:58 AM, Lucas Holmquist wrote:
> > On Jan 28, 2014, at 10:54 AM, Summers Pittman <supittma(a)redhat.com>
> wrote:
> >
> >> On 01/28/2014 10:48 AM, Lucas Holmquist wrote:
> >>> On Jan 28, 2014, at 10:30 AM, Summers Pittman
<supittma(a)redhat.com>
> wrote:
> >>>
> >>>> On 01/28/2014 09:36 AM, Lucas Holmquist wrote:
> >>>>> yup, this is another Data Sync thread,
> >>>>>
> >>>>>> From a client side perspective, i have concerns that there
is
> still not a clear direction yet.
> >>>>> I know there are multiple ideas floating around on what our
model
> should be, i'm all for choice, but what about deciding on 1 model to get
> started with. Then later once we have this nailed down, we can have other
> "adapters" with different models perhaps
> >>>> All the data model is is an envelope of sync metadata around an
> object
> >>>> right?
> >>> right
> >>>
> >>>> We also need to think about the API and server/client protocol as
> well.
> >>>>
> >>>> I think that for sync 1.0 we could focus on the following behavior
> (it
> >>>> worked for my demos at least)
> >>>>
> >>>> 1. We have a Sync factory similar to Pipeline, Authenticator,
> >>>> Registrar, and KeyService.
> >>>> 2. The Sync factory consumes/manages Synchronizer instances.
> >>>> 3. AG Synchronizer listens for sync messages using UnifiedPush
> endpoints.
> >>> i thought for a 1.0 we weren't thinking about "realtime"
> >> When I hear realtime I think sub 100 ms updates to all clients. (think
> >> gaming)
> >>
> >> What I thought we were going for was something closer to email. The
> >> data gets changed and at some point in the future the client knows.
> More
> >> specifically, the thing the ONE thing that makes sync special is it is
> a
> >> push instead of poll implementation.
> > this makes sense, but i guess it would be push when available.
> thinking web and crappy web socket support( dang you carriers )
> Right. I'm not saying lets do something complicated. I'm saying lets
> use GCM, iOS CM, and simple push to send notifications to tell the
> client something. In simplePush case it is "this data changed, get the
> new stuff and update yourself". In Android and iOS case it may be that
> or it may be "here is new data".
>
even iOS is _very_ limited in terms of payload.
In Android you can push entire books :-), but not w/ iOS, nor w/
SimplePush
Android is still limited to 4K I think.
Ok, not books - but a novel :-)
I am fine with designing around the limitations of SimplePush.
the concept of pushing a URL is more doable for iOS;
However, I still prefer a 'real-time' connection type (e.g.
websocket/sockjs/mqtt), rather than sticking the push server into this
>
> In general, I am fine for getting a message saying something like
> Documents/Schedules/1/${revision}. Then I can check my revisions, fetch
> data if necessary, update my local data, and send any updates. That
> SHOULD (I think) be doable with simplepush as well right?
>
> >
> >>>> 4. AG Synchronizer sends sync messages using Pipes
> >>>> 5. AG Synchronizer holds local data in a store
> >>>>
> >>>> 6. When AGSynchronizer gets a message it is responsible for
updating
> >>>> the Store and then notifying code listing for updates OR for
> notifying
> >>>> the code that an error has occurred and needs to be addressed.
> >>>>
> >>>> 7. When the developer updates data in the store, the synchronizer
> >>>> should package that data and send it to the server. The
> synchronizer is
> >>>> responsible for error handling, retrying, back-off, etc.
> >>>>
> >>>> 8. We should include multiple synchronizer implementations to deal
> with
> >>>> multiple very simple use cases which involve legacy systems. (For
> >>>> instance polling to load static data on a schedule.)
> >>>>
> >>>> Thoughts? Tomatoes?
> >>>>>
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