design is looking good.
Some Comments:
On the First screen after login( and subsequent detail pages ), i
would probably remove the "View Details" button and just make the
value in the Name column clickable. Probably makes sense to remove
the "Remove" button too and put a "delete" icon or something next to
the name of the app
either that or when a row is clicked, those button(s) appear. More
of an implementation detail really
Yea, this could be a good option as well.
I'd say we try both and see which on works best in the actual
implementation.
Thanks,
Hylke
On Jun 17, 2013, at 8:19 AM, Hylke Bons <hbons(a)redhat.com
<mailto:hbons@redhat.com>> wrote:
> Hello,
>
> I've updated the wireframes with the points raised, you can find it
> here:
>
https://raw.github.com/hbons/aerogear-design/master/aerogear_unified_push...
>
> I'll address your feedback inline.
>
> On 06/06/2013 01:38, Deepali Khushraj wrote:
>> * It seems from the designs that the user can add only a single
>> OS-specific variant per app. For example, I can create "Mobile HR"
>> app with a single "HR iOS" variant, but not two variants like "HR
>> iPad" and "HR iPhone free". I believe Matthias' lexicon states
such
>> multiple variants are possible per app. .
>>
>> I think the way you've done is fine. However, if we choose this path
>> then, I think, we need to update the specification and ensure the
>> REST API won't allow multiple OS-specific variants per app,
>> otherwise, they can't be shown in the UI.
>>
> I forgot a to add this usecase. This can now be done in the
> "Variants" tab.
>
>> * Apple's Push network has prod and dev environment options, a flag
>> would be useful.
>>
>
> Two certificate files can now be provided: one for production and one
> for development. Any of the two can be used by mobile apps whether
> they're deployed or for debugging purposes.
>
>> * The terms "Instance" and "Variant" will be unfamiliar
>> terminologies to a new user. A help icon on the screen or just some
>> text explaining the meanings of these terms to new comers would be
>> helpful
>>
>> * Terminology suggestion:
>> Instance -> "Active user instances" or just "User
instances"
>>
> I've changed this to "Mobile Instances" for now, but we can discuss
this.
>
>
>> * I found the name "Variants and Push Networks" confusing. I would
>> suggest we use one :)
>>
>
> Push Networks it is.
>
>> * I noticed you added links to download client SDKs, which is great.
>> I think a link to the Sender REST API spec would be useful too.
>>
> I think this is something we need to fix on the
aerogear.org
> <
http://aerogear.org> website itself. There should be easy access
> from the downloads to the API as a "next step".
>
>
>> * I found our iOS tutorial to be really helpful. It got the user up
>> and running really quickly. This is something I struggled with Urban
>> Airship and other services. Linking ours to the console could be a
>> real value add to first-time users
>>
>
>
>
>> * We need to check the security aspect of showing end-user emails in
>> the instances tab to the developers of the app.
>>
> Like mentioned by Matthias, this can be anything, not just email
> addressses. It depends on how the developer sets the system up.
>
>> * Also, if an app gets really popular then this list will likely be
>> really long, like thousands of users. Not sure if our console could
>> handle that. I think this feature of being able to see instances is
>> great in "development mode" or during apps' "beta
testing" though.
>>
> It can be a long list and we probably will have to add pagination and
> filtering. The main usecase here is removing instances to stop them
> from receiving new push notifications.
>
>> * Is the check-mark in first screen used to make an app active Vs
>> inactive?
>>
>
> It was to to select applications and perform actions on them. I
> already thought this would be confusing, so I removed them now. An
> app is active when it has at least one push network enabled.
>
>
>> * I like that you show the variants summary in first screen,
>> wondering if we could use icons there for iOS, Android & web.
>
> Yep, potentially.
>
>>
>> * I was wondering if we could consider some UX ideas for first-time
>> user experience. I imagine a lot of users using this service would
>> never have used Push before, so they may need some hand holding and
>> the UI is a great way to start that.
>>
>>
> Yes, I've added some paragraphs to make things more friendlier, but
> there's room for improvement. We can fix this as we go.
>
> Thanks for the feedback. It's been really useful!
>
> Hylke
>
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