On Mon, Mar 17, 2014 at 1:46 PM, Miguel Lemos <miguel21op(a)gmail.com> wrote:
Yes, it was.
And no: I'm telling you that Cordova 3.4 works fine for me with Xcode 5.1
My app and the installed plugins work the same way as before. I only had
to change the compilation parameters.
Do you want I send a video? ;)
Enviado do meu iPhone
No dia 17/03/2014, às 12:32, Burr Sutter <bsutter(a)redhat.com> escreveu:
Was this same set of code working well on iOS 7.0?
Here is a listing of the issues associated with Cordova & XCode 5.1
http://shazronatadobe.wordpress.com/2014/03/12/xcode-5-1-and-cordova-ios/
I had to uninstall XCode 5.1 and reinstall 5.0 just to get the iOS
Simulator working again.
On Mar 17, 2014, at 7:18 AM, Miguel Lemos <miguel21op(a)gmail.com> wrote:
No, it works with Cordova perfectly! There's no problem. It's only needed
to manually update the compilation definitions. But if you're starting a
new project, not even that problem exists.
And those Aerogear warning messages already were present in XCode 5.
Besides, if you update the phone to iOS 7.1, you must update Xcode
accordingly. No way back possible.
Enviado do meu iPhone
No dia 17/03/2014, às 11:09, Erik Jan de Wit <edewit(a)redhat.com> escreveu:
Hi,
That could be a problem, I think Xcode 5.1 doesn't work with Cordova,
there are some issue that will be fixed in 3.5 you might have to revert
this update. As for the plugin update the javascript API has not change
yet, but it will when we merge the simplification branch.
Cheers,
Erik Jan
On 17 Mar,2014, at 11:30 , Miguel Lemos <miguel21op(a)gmail.com> wrote:
Further info: I use Xcode 5.1, iOS 7.1 and Cordova 3.4
M
Enviado do meu iPhone
No dia 17/03/2014, às 10:13, Erik Jan de Wit <edewit(a)redhat.com> escreveu:
Hi Miguel,
Not sure what the problem is, but you could maybe try to debug it a bit.
The easiest way is to start safari on your machine and on your device
enable the web inspector ( Settings > Safari > Advanced ). Then in safari
you can go to develop > "device name" then you can open the javascript
console and see if there was an error of some kind.
Also we just released a new version (0.0.3) that that fixes some bugs you
could also try to update to that version by removing and adding the plugin
in you cordova project.
Hope this helps,
Erik Jan
On 17 Mar,2014, at 10:53 , Miguel Lemos <miguel21op(a)gmail.com> wrote:
I have this problem now: in iPhone (the same code works just fine with
Android) the event handler never triggers the alert message.
If the app is running in the background I get the message in the status
bar, the badge shows, but when I touch on it or if the app is in the
foreground the alert box inside the app never shows.
As I told you, the same code works just fine in Android.
Meanwhile I noticed this odd thing in the Xcode debugger: even if the app
is running in the background, when the push notification arrives it says a
foreground message has arrived...
Thanks
M
Enviado do meu iPhone
No dia 16/03/2014, às 18:45, Matthias Wessendorf <matzew(a)apache.org>
escreveu:
Just saw the rest of the thread :-)
Glad it works!
-Matthias
On Sunday, March 16, 2014, Matthias Wessendorf <matzew(a)apache.org> wrote:
> Does the app-id (bundle identifier) match the one which you created the
> SSL certificate for?
>
> Otherwise it is not valid to Apple
>
> -Matthias
>
> On Sunday, March 16, 2014, Miguel Lemos <miguel21op(a)gmail.com> wrote:
>
>> Hi all!
>>
>> As you know I managed - with a little help from my friends ;-) -to have
>> the push notifications working on Android. But with iOS, not the same luck
>> so far. What I've done:
>>
>> a) I created my development profile at Apple;
>> b) I uploaded the Certificates.p12 to the AeroGear Server;
>> c) I installed the devprof profile (the mobile provision file) in Xcode
>> (which says it's valid);
>> d) I inserted the variant ID and Secret on my phone code, like this
>> (keys are not real):
>>
>> if(device.platform=='iOS'){
>> varID= "bb66d681-zabc-42cc-87f6-c27185c2389f";
>> varSec= "e66271f5-dd92-492d-bbac-83736f53e930";
>> } else if (device.platform=='Android'){
>> varID= "b438d657-5eef-4301-ba82-28c46cc3466f";
>> varSec= "150b5f99-z450-4edc-bdad-62dad284af2e";
>> }
>> var pushConfig = {
>> senderID: "278695547260", // not relevant for Android anyway
>> pushServerURL: "https://aerogear-metalpush.rhcloud.com",
>> variantID: varID,
>> variantSecret: varSec,
>> alias: userid
>> }
>>
>> But nevertheless I can't register the device. I get this error:
>>
>> no valid aps-environment (the message is not in English, so I translate
>> it freely:"It was not found a valid aps-environment for the app")
>>
>> What can be wrong?
>>
>> Thanks
>>
>> Miguel
>>
>
>
> --
> Sent from Gmail Mobile
>
--
Sent from Gmail Mobile
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