Hi,
Thanks for trying our project, currently Cordova doesn’t support 64 bit builds (see the
very long discussion about it). When that is fixed we’ll need to update our push library
to also support 64 bit (I’ve create an issue). Cordova already fixed their issue we just
need to wait for a release and then you are good to go.
Hope you can wait for that to happen,
Cheers,
Erik Jan
On 1 Apr,2014, at 22:37 , johnbran <john(a)goabits.com> wrote:
Hello,
I am running xcode 5.1 and cordova 3.4. When I test my app on an iPhone 4
it works without issue. When I run it on an 5s (64bits) or in the 64bit
iphone simulator I get the following errors...
ld: warning: ignoring file
/Users/johnbran/cordova/z1/platforms/ios/z1/Plugins/org.jboss.aerogear.cordova.push/libpush-sdk-0.8.1.a,
missing required architecture x86_64 in file
/Users/johnbran/cordova/z1/platforms/ios/z1/Plugins/org.jboss.aerogear.cordova.push/libpush-sdk-0.8.1.a
(3 slices)
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_AGDeviceRegistration", referenced from:
objc-class-ref in PushPlugin.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see
invocation)
If I choose to compile only to 32bits using $(ARCHS_STANDARD_32_BIT) in the
Architecture build settings, Cordova throws errors.
Does Aero push for iOS support 64bits? I got it working nicely in Android
and would like to use the same system for iOS.
Thanks
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