]
Bela Ban edited comment on JGRP-2218 at 8/5/20 5:28 AM:
--------------------------------------------------------
[~pruivo] Sorry for the delay (+1 year!) :)
Why did you write a custom message? Was the {{BytesMessage}} not good enough?
{{BackUpMessage} doesn't carry a lot of data, so IMO {{BytesMessage}} could have been
used.
Or was the idea to see how easy it was to implement a custom message?
was (Author: belaban):
[~pruivo] Sorry for the delay (+1 year!) :)
Why did you write a custom message? Was the {{BytesMessage}} not good enough?
{{BackUpMessage} doesn't carry a lot of data, so IMO {{BytesMessage}}}} could have
been used.
Or was the idea to see how easy it was to implement a custom message?
New payload interface
---------------------
Key: JGRP-2218
URL:
https://issues.redhat.com/browse/JGRP-2218
Project: JGroups
Issue Type: Feature Request
Reporter: Bela Ban
Assignee: Bela Ban
Priority: Major
Fix For: 5.0.0.Alpha3
Attachments: jgrp-2218.jfr, master.jfr
h3. Goal
Change payload in {{Message}} from byte[] arrays to a {{Payload}} interface which can
have multiple implementations.
h3. Reason
Currently, having to pass a byte[] array to a message leads to unnecessary copying:
* When an application has a ref to an NIO (direct) {{ByteBuffer}}, the bytes in the byte
buffer have to be copied into a byte[] array and then set in the message
* When the application sends around byte[] arrays, but also wants to add some additional
metadata, e.g. type (1000-byte requests/responses), it needs to create a new byte[] array
of (say) 1001 bytes and copy the data (1000 bytes) plus the request type (1 byte) into the
new copy. Example: {{MPerf}} and {{UPerf}}
* When an object has to be sent (e.g. in Infinispan), the object has to be marshalled
into a byte[] array (first allocation) and then added to the message. With the suggested
{{ObjectPayload}} (below), marshalling of the object would occur late, and it would be
marshalled directly into the output stream of the bundler, eliminating the byte[] array
allocation made by the application.
h3. Design
Instead of copying, the application creates an instance of {{Payload}} and sets the
payload in {{Message}}. The {{Payload}} is then passed all the way down into the transport
where it is marshalled and sent. There can be a number of payload implementations, e.g.
* {{ByteArrayPayload}}: wraps a byte[] array with an offset and length
* {{NioDirectPayload}}: wraps an NIO direct {{ByteBuffer}}
* {{NioHeapPayload}}: wraps an NIO heap-based {{ByteBuffer}}
* {{CompositePayload}}: wraps multiple Buffers. E.g. type (1 byte) and data (1000 bytes)
as described above
* {{IntPayload}}: a single integer
* {{ObjectPayload}}: has an Object and a ClassLoader (for reading), plus a Marshaller
which know how to marshal the object, this allows for objects to be passed in payloads and
they're only marshalled at the end (transport).
* {{PartialPayload}}: a ref to a {{Payload}}, with an offset and length
* {{InputStreamPayload}}: has a ref to an input stream and copies data from input- to
output stream when marshalling
The {{Payload}} interface has methods:
* {{size()}}
* {{writeTo(DataOutput)}}
* {{readFrom(DataInput)}}
* {{getInput()}}: this provides a {{DataInput}} stream for reading from the underlying
payload
and possibly also
* {{acquire()}} and
* {{release()}} (for ref-counting)
* {{copy()}}
Each payload impl has an ID and it should be possible to register new impls. A
{{PayloadFactory}} maintains a mapping between IDs and impl classes.
When marshalling a {{Payload}}, the ID is written first, followed by the payload's
{{writeTo()}} method. When reading payloads, the {{PayloadFactory}} is used to create
instances from IDs.
h4. Fragmentation
When fragmenting a buffer, the fragments are instances of {{PartialPayload}} which
maintains an offset and length over an underlying payload. When marshalling a
{{PartialPayload}}, only the part between offset and offset+length is written to the
output stream.
For fragmentation, method {{size()}} is crucial to determine whether a payload needs to
be fragmented, or not. If, for example, a payload (e.g. an {{ObjectPayload}}) cannot
determine the correct size, it may return {{-1}}. This leads to the {{ObjectPayload}}
getting marshalled right away and getting wrapped into a {{ByteArrayPayload}}. So if
{{size()}} cannot be determined, we have exactly the same behavior as what's currently
done.
h4. Reference counting
If we implement ref-counting, then payloads can be reused as soon as the ref-count is 0.
For example, when sending a message, the payload's ref-count could be incremented by
the app calling {{acquire()}}. (Assuming the message is a unicast message), {{UNICAST3}}
would increment the count to 2. This is needed because {{UNICAST3}} might have to
retransmit the message if it was lost on the network, and meanwhile the payload cannot be
reused (changed). The app calls {{release()}} when the {{JChannel.send()}} call returns,
but the payload cannot be reused until {{UNICAST3}} calls {{release()}} as well. This will
happen when an {{ACK}} for the given message has been received.
h4. Payload factory
When a request is received, the buffer is created from the bytes received on the network,
based on the ID. This should be done by asking a {{PayloadFactory}} component for a new
buffer. A naive implementation might create a new buffer every time, but a more
sophisticated one might use a pool of payloads.
The {{PayloadFactory}} instance could be replaced by one's own implementation; this
allows for an application to control the lifecycle of payloads: thus the creation of
buffers by the application and of payloads received over the network can be controlled by
the same payload management impl.
h4. Symmetry
When sending a {{CompositePayload}} of a 500 byte {{ByteArrayPayload}} and a 1000 byte
{{NioDirectPayload}}, would we want to also get the same {{CompositePayload}} consisting
of 2 payloads on the receiver side, or would we want to combine the 2 payloads into one
and make the 2 payloads refer to the same combined byte[] array (or NIO buffer)? Should
this be made configurable?
h4. ObjectPayload
If ObjectPayload cannot determine the size of the serialized data, it should return
{{-1}}. This means that {{Message.setPayload(ObjectPayload)}} would right away serialize
{{ObjectPayload}} into {{ByteArrayPayload}}.
This means we do have the {{byte[]}} array creation (same as now), but for object
payloads which do implement {{size()}} correctly, we could still do late serialization.
h5. ObjectPayload and fragmentation
{{FRAG3}} could decorate {{ObjectPayload}} with a fragmentation payload, which generates
fragments on serialization and sends them down the stack.
h4. Misc
* Since this issue includes API changes, the version will be 5.0