Cool,
btw, the reason I was trying to do everything through different type of nodes is the
designer,
At the end, I would like to see a designer with different type of nodes that are
draggable, and have different behavior,
With the suggested way here, in the future, the designer will still only have 1 generic
type node (as available now) but with different actions, which is not nice as having
different guitable nodes :-)
Cool, I'll use actions for now as new nodes seems to be too complicated
(although I'm pretty sure in the doc it is written that it is possible to add new
nodes easily)
Thanks for the answers guys, really.
Thanks,
Asaf.
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