Manik Surtani wrote:
On 22 Jul 2009, at 11:06, Mircea Markus wrote:
> Manik Surtani wrote:
>>
>> On 22 Jul 2009, at 10:42, Mircea Markus wrote:
>>
>>> Manik Surtani wrote:
>>>> <SNIP />
>>>>
>>>>>> So you do force a lot of deadlocks as a result. And the time
>>>>>> taken with the non-DLD case would depend on the TM's
transaction
>>>>>> timeout configuration which again would vary.
>>>>> The Dummy TM does not force rollback based on tx timeout, indeed.
>>>>> Another important factor it depends on is the
>>>>> lockAcquisitionTimeout. Still, it's up to the user to benchmark
>>>>> against its very specific scenario.
>>>>
>>>> Sorry yes, I meant lockAcquisitionTimeout in my prev. comment.
>>> In this case lowering lock acquisition timeout would result in
>>> rollbacks of non-deadlocked txs as well, so not sure the overall
>>> outcome is better.
>>
>> My point is that any gain (measured as a percentage or a factor) is
>> directly related to the lock acquisition timeout. Which is, in
>> turn, hugely application-specific. :)
>>
>>>>
>>>>>> So as a result I'd be careful about quoting performance
increase
>>>>>> factors in a public blog (although you should definitely blog
>>>>>> about this as a feature and how it *could* speed up transactions
>>>>>> that would otherwise timeout).
>>>>> Point taken. Are you also thinking not to bring up the diagrams?
>>>>> After all, they the numbers there are real: so by mentioning the
>>>>> context (intended high collision) and no tx timeout, they are
>>>>> relevant.
>>>>
>>>> Well, the numbers are only real given the rate of colliding
>>>> transactions (versus non-colliding ones) and the lock acquisition
>>>> timeout that you used. Which is artificial, or at best specific
>>>> to a certain use case. But either way, not generic enough to
>>>> publish since it would lead people to believe that they can expect
>>>> a 500% performance boost when using deadlock detection, and get
>>>> really pissed off when they *only* get a 25% performance boost
>>>> since most of their transactions don't collide anyway. :-)
>>> What about a pool of 50 objects? Or 100?
>>
>> Again, this is entirely artificial. How many of these should
>> collide? Is it realistic? :-)
> I think these numbers give a better understanding to the user than
> saying "DLD might/will have a significant performance increase in an
> environment where you have a significant collision". Also the test
> environment would be clearly described, so no user would expect an
> 500% increase out of the blue.
I think the real solution in a system that has a lot of deadlocking
transactions is to try and redesign the app so that these deadlocking
transactions do not occur. :-)
Are you just telling me that this functionality is
useless ??? :)
Yes, that's what one needs (and should do), where possible. Even so, it
was a bit difficult (not anymore) to determine weather there are
deadlocks in the system, or just regular timeouts. I've also exposed the
deadlock detection info through JMX - I'll make sure this appears as a
not in the blog I'll write.
--
Manik Surtani
manik(a)jboss.org
Lead, Infinispan
Lead, JBoss Cache
http://www.infinispan.org
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