After some basic testing with 3 nodes, I don't immediately see the same issue. It
seems to do a good job of reorganizing the buddy relationships any time a 3rd node comes
online. It typically creates a nice ring where each node only has one buddy. Sounds like
the issue might not exist when there are more than 2 nodes as a result of this reshuffle?
With the FD_SOCK, I assume that you're implying that server A never recognized that
server B went away and came back, hence continued normal (delta) replication instead of
calling "AssignToBuddyGroupCommand"? That would make sense.
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