Hi,
Don't worry about performance. Your scenario is perfectly right. Drools will
create a tree (rete tree) with all your Rules. If your Rules have identical
constraints (defined in the same order) the nodes of the tree are going to
be shared among all the Rules. So you will end up with a simple tree.
If you are worring about maintainance, and given the sccenario you
described, maybe the best thing to do is to use inheritance. You can define
a super-rule containing all the common conditions and then crate sub-rules
for each particular situation.
Please read the documentation to learn how rule's inheritance works.
Best regards,
El abr 3, 2011 4:52 a.m., "Hezi Stern" <hezis(a)delegatecom.com> escribió:
Hi all,
I have a general question regarding best practice or perhaps better put as
right architecture design.
We are using Drools (Expert in particularly) to model and execute the
behavior aspects of our service, which revolves around meeting scheduling
between various users.
My main challenge is how to properly structure the rules so that they
provide the desired flexibility to both modify and control over time.
Following is a small example which illustrates my question:
I need to determine a specific execution time and it is based on many
conditions and in general about 15 scenarios where I create a rule per
scenario. I find that there is a wide set of conditions that are common to
all scenarios.
So for example a rule would look like:
when
a1 == X1
a2 == X2
a3 == X3
a4 == X4
b1 == Y1
Then
Something .
Another rule would be
when
a1 == X1
a2 == X2
a3 == X3
a4 == X4
b2 == Y2
Then
Something else .
As you can see I am duplicating the a' conditions which are the common
conditions and the b' is a new unique condition. It seems to me like a
poorer code maintainability and possibly performance reduction (but I may
be
wrong, perhaps this is how rules should be written).
I assume this is a common case in rules so my question is what would be
the
best way (architecturally wise) to implement such cases (e.g. insert
a new
class that indicates that conditions a' are set and base the rules on the
existence of such a class)
Thanks
Hezi