Nice! I like it when people use the benchmarker. :)
Some tips: use a a warmup of 30 seconds (available since 5.3.0.CR1, see
manual) and give it a bit longer (say 60 seconds), to really be sure.
But in this case, that's not needed: the lines are so straight there is
no doubt that the hotspot compiler or another process disrupted the
benchmark.
Op 21-10-11 01:04, Guilherme Kunigami schreef:
2011/10/19 Geoffrey De Smet <ge0ffrey.spam(a)gmail.com
<mailto:ge0ffrey.spam@gmail.com>>
Op 19-10-11 15:00, Guilherme Kunigami schreef:
>
>
> In this use case, that is probably a bad idea in my
> experience. Why? Well I hope this makes any sense:
> /You need to allow the optimization algorithms to break it
> now and then to tunnel through a bad search space into
> another good search space./
> If it doesn't, don't worry.
>
>
> Hmm, I think I understood it. Allowing infeasible solutions may
> help to scape from local minima in the space of feasible
> solutions for example.
Yep :)
>
>> rule "Avoid conflicting activities"
>> when
>> Assignment($room1 : room, $act1: activity, $id : activity.id
>> <
http://activity.id/>)
>> Assignment(room== $room1, room != null, $act2 : activity,
>> activity.id <
http://activity.id/> > $id)
>> Conflict(act1 == $act1, act2 == $act2)
> I would put Conflict first. But try it this way too and let
> me know which works better ;) I don't know.
> Stated differently: Instead of checking every 2 simultaneous
> assignments if they are a conflict,
> I would check if every 2 conflict assignments are
> simultaneous (like in examinationScoreRules.drl).
>
>
> Ok! I will perform some stress tests to verify which one works
> better.
Nice, please report your results to this mailing list. It doesn't
matter if they are worse, better or equal: it's interesting to know.
Look for "stepLimit" in the examples to see how I do very short
stress tests when adding extra constraints.
I've made a test with each model limited to 70 steps. I've attached a
graph comparing both runs using drools planner benchmark.
It seems that using Conflict first is indeed faster :)
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