hi
you could use a solution taboo, on all solutions found so far and let the
solver solve again.
the problem is that you never know when to stop this algorithm.
that is, when you found the last valid solution.
but you could stop the solver after a certain amount of time and
decide that you have all solutions.
best, tim
On Wed, Feb 4, 2009 at 11:36 PM, Andrew Waterman
<andrew.waterman(a)gmail.com> wrote:
Hello,
I'm starting to work with the drools-solver to help on a gaming project.
Basically, we have a game that works in two modes: 1) a competitive game
where humans (or agents) compete with one another on a well defined game
board to achieve 24 points by using three (or four) agricultural development
tokens. 2. A puzzle, where all 4 players work cooperatively to create an
equitable solution, where all 4 players win with at least 24 points by means
of our agricultural development tokens.
I am starting to work with drools-solver to address the puzzle part of our
game. Basically, we are interested in having the solver do two things for
us: a) find the optimal solution for our game/puzzle, based upon our
requirements [this part seems quite straightforward] and b) getting the
total number of solutions that satisfy our constraints. We would like, as
well, to be able to inspect these other, sub-optimal, solutions, in order to
explore our game and puzzle further. From my reading of the "Solver" API ,
it looks like we will only be able to get the optimal solution. Does anyone
have any suggestions for a workaround in this case? Or is there some
functionality in the solver that I am missing?
I look forward to your feedback.
best wishes,
Andrew
---------------------------------
Andrew Waterman
San Cristóbal de las Casas, Chiapas, Mexico
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