Arjun Dhar wrote:
Hi,
can someone please explain; if a stateless session is used over a log period
of time. How are the objects (rather the shadows to them) released?
You cannot insert data over time into a stateless session, all data is
added at the same time. When the engine has finished processing it w ill
return and is finished, at this point as soon as the stateless session
is available for garbage collection the objects will be removed. There
is no life cycle other than the standard GC one.
I understand that as long as a class is not final, its shadow is
created and
used. This raises a concern about the life cycle of that object.
Shadows are created on non-final classes unless you tell the system not
to, if you are sure you don't need them you can turn them off. They can
be turned of for all object, or specific objectsor packages.
perhaps the cause of memory leaks in the past.
no.
Wanted to nkow the life cycle in breif.
Thanks
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