No idea.
I don't think Planner (or any metaheuristic algorithm) unmodified is
suited for minimax game problems (they are not planning problems),
but I do think that some of the techniques (and lots of code) in Planner
can be reused to solve such things.
Maybe it's just a matter of writing a different class that the
DefaultSolver class...
Op 24-09-11 12:28, Chris Spencer schreef:
How would you use Drools Planner to decide moves in a zero-sum
complete information game like Tic-Tac-Toe, Chess, Go, etc?
I understand how algorithms like Minimax are used for this, and I can
see how I could build a solver to calculate legal moves as well as the
fitness of each player's position after N hypothetical moves, but I'm
not sure I see how Planner could aggregate the scores of arbitrary
plans to find the action corresponding to the minimum/maximum score at
each step.
Regards,
Chris
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With kind regards,
Geoffrey De Smet